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 Post subject: [NEW MAP] BespinCity2012 *RELEASE*
PostPosted: Mon Mar 26, 2012 12:04 am 
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Posts: 1114
Download BespinCity2012:
http://www.file-upload.net/download-4216537/zzBespinCity2012.pk3.html

Alternative #1: http://www.mediafire.com/?iok77b906hq7rr3
Alternative #2: http://nt.styleh.net/files/maps/BespinCity2012.pk3 (thx to Reality)
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Source Map:
source-map-of-bespincity2012-jk2-quake-3-xonotic-map-t286.html

Version in case you got a bad comp (no shadows here):
http://www.file-upload.net/download-421 ... p.pk3.html

**Also I highly recommend to switch to "simple items on" in jk2 menu, you'll get rly many fps back by that.** (how to: watch the pic below: erim-s-wh-t5.html)



Note:
NT works on it now but forceplugin is off on the server.
Old Wallhacks still wont work because of -vis (MAX_VISIBILITY: So there aint Portals which has advantages as well).

Use Jozufs or White Seeing Wallhack below:
Jozufs (will be blocked by NT4/5/6):
http://www.file-upload.net/download-413 ... f.zip.html (jk2ffa-ceh-v1-0-t110.html)
or
White seeing Wallhack:
http://www.file-upload.net/download-416 ... H.pk3.html




http://youtu.be/YhBPMAg5aMs




Pictures
Bloom-Effect:
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JK2 Ingame:
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Bad Comp Version:
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Bad Comp Version With HD-Shader by Nere: (hd-shader-for-bespin-textures-by-nerevar-t6.html)
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.map - Source Map of BespinCity2012:
source-map-of-bespincity2012-jk2-quake-3-xonotic-map-t286.html

Server: .Bespin-City.#2012 NT is OFF. You can join without it.
connect 85.25.143.64:28075

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Credits:
Code:
Credits:
Objects                        -   Map
Matrix Rooms                      - Matrix:Reloaded
Labyrinth structure in hell               - Halloween
Ground and Disco Building for extended Ground      - Phanto' Extended Bespin Pre
Restaurant(took me hours to fix)            - DEX's Club by Sith-J-Cull
hell terrain                         - bunker wars by dadmad
looking out restaurant window            - bespin_ruins/LM_Bespin?
vines                           - ctf_forest
Discotheque house                  - Forest House
Streets 2; Balcony house               - Bespin_district by Clark Kent
Restaurant Complex                  - Extended Bespin by Phanto
Box Park                        - SP MAP Cain
Discotheque Furnishings                  - PeoplesMap
Xwing-Duell Tower                  - Snow2 by Dadmad
High Quality Skyboxes                  - Internet and Xonotic 0.5
Second Streets, Balcony Houses            - Clark Kent's Bespin_District   

Shaders
Lava soil/waves, sky shaders    - Nerevar and LoC_Desert
Sprite Gras shader, sky      - Clark Kent

The map has overall up to 10.000 Brushes. ~256 Brush_Entities. It scratches with it's bigness on one free room on the limit of JK2. 1 Brush more on the surface of Bespin and it might get error'd lol.

Thx to Nerevar, Clark Kent and Triforce for any tiny or bigger help with Shaders or answering "is it possible to make XYZ?-questions" or helping fixing issues at all! =)
And thx for NT'S Fix Project by Reality and helpful answers!

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 Post subject: Re: [NEW MAP] BespinCity2012 *RELEASE*
PostPosted: Mon Mar 26, 2012 7:47 am 
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Joined: Tue Jan 10, 2012 6:40 am
Posts: 187
Did you fix the portals and everything? I got pretty bad fps on the last one. Not unplayable, but bad.


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 Post subject: Re: [NEW MAP] BespinCity2012 *RELEASE*
PostPosted: Mon Mar 26, 2012 12:19 pm 
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Joined: Sat Dec 24, 2011 12:22 pm
Posts: 257
Looks rly nice. But could you disable nt force plugin at your server, can't play with that ****.
Also I need the saber traces used in the vid. Furthermore u missed the epic 2n2 yesterday. 6+ 2n2 teams were playing. Was epic ****.

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 Post subject: Re: [NEW MAP] BespinCity2012 *RELEASE*
PostPosted: Mon Mar 26, 2012 1:34 pm 
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Joined: Fri Jan 06, 2012 10:56 pm
Posts: 118
LOL
lets GOOOOOOOOO


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 Post subject: Re: [NEW MAP] BespinCity2012 *RELEASE*
PostPosted: Tue Oct 30, 2012 1:34 pm 
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Joined: Sat Dec 17, 2011 7:18 pm
Posts: 205
Location: france
re up :)

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 Post subject: Re: [NEW MAP] BespinCity2012 *RELEASE*
PostPosted: Tue Oct 30, 2012 3:00 pm 
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Joined: Sat Sep 17, 2011 3:14 am
Posts: 1114
there are 2 alternative downloads =) and the server is still up :X

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 Post subject: Re: [NEW MAP] BespinCity2012 *RELEASE*
PostPosted: Tue Oct 30, 2012 3:24 pm 
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Joined: Sat Dec 17, 2011 7:18 pm
Posts: 205
Location: france
oups okay thx

but when I go server... :s

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 Post subject: Re: [NEW MAP] BespinCity2012 *RELEASE*
PostPosted: Tue Oct 30, 2012 5:30 pm 
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Joined: Sun Jan 15, 2012 9:26 pm
Posts: 200
try com_hunkmegs 128


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