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Server: .Bespin-City.#2012 NT is OFF. You can join without it. connect 188.8.131.52:28075
Credits: Objects - Map Matrix Rooms - Matrix:Reloaded Labyrinth structure in hell - Halloween Ground and Disco Building for extended Ground - Phanto' Extended Bespin Pre Restaurant(took me hours to fix) - DEX's Club by Sith-J-Cull hell terrain - bunker wars by dadmad looking out restaurant window - bespin_ruins/LM_Bespin? vines - ctf_forest Discotheque house - Forest House Streets 2; Balcony house - Bespin_district by Clark Kent Restaurant Complex - Extended Bespin by Phanto Box Park - SP MAP Cain Discotheque Furnishings - PeoplesMap Xwing-Duell Tower - Snow2 by Dadmad High Quality Skyboxes - Internet and Xonotic 0.5 Second Streets, Balcony Houses - Clark Kent's Bespin_District
Shaders Lava soil/waves, sky shaders - Nerevar and LoC_Desert Sprite Gras shader, sky - Clark Kent
The map has overall up to 10.000 Brushes. ~256 Brush_Entities. It scratches with it's bigness on one free room on the limit of JK2. 1 Brush more on the surface of Bespin and it might get error'd lol.
Thx to Nerevar, Clark Kent and Triforce for any tiny or bigger help with Shaders or answering "is it possible to make XYZ?-questions" or helping fixing issues at all! =) And thx for NT'S Fix Project by Reality and helpful answers!
Post subject: Re: [NEW MAP] BespinCity2012 *RELEASE*
Posted: Mon Mar 26, 2012 12:19 pm
Joined: Sat Dec 24, 2011 12:22 pm Posts: 257
Looks rly nice. But could you disable nt force plugin at your server, can't play with that ****. Also I need the saber traces used in the vid. Furthermore u missed the epic 2n2 yesterday. 6+ 2n2 teams were playing. Was epic ****.
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