[quote="bughero"]Since I play JK2 I hear sentences like:
"Go dark.", "Light is ****.", "Light players only run.", "Light players have no skill.".
And it's really sad that the majority of players think that dark requires more skill and that light is easy to play.
There's a reason why the very best players are and always will be dark players. Light is inferior to dark in terms of game mechanics. And I am not only speaking out of my own perspective, but there never were a point in the history of JK2 where the best player was a light player. With other words, the best light player will never beat the best dark player in a lame 1on1 situation.
In this thread I want to point out why I believe the above and why I think that light is actually harder to play than dark (I'm speaking of high level gaming).
I'm writing from a light players perspective:
When you play light against a good darker you will never have forcepoints because the dark player will never push/pull against you. So the first drawback you have to deal with is that you're not allowed to use your forcepoints carelessly. While the dark player can happily use most of his forcepowers(jump, throw, etc) you're the one whose force slowly gets drained either by absorb, or worse if the darker gets his drain on you.
A lighter is therefore very very limited in using force at all (except for absorb, which is essential).
For example: A dark player is in most situations able to saber throw (which is btw very strong against light).
But as a light player you'll use throw very rarely to never because it's so expensive for you. One throw in absorb mode is almost the point where you have to move on to regenerate.
That means that it's an essential technique to gather distance to the darker if your force power is low or when your absorb wears off.
This is why lighters have to be very agile and fast on the map and that's why people refer to them as "runners".
But it is certain that lighters will die very fast if they don't move behind walls to regenerate their force points.
Next thing is that protect is very weak in comparison to rage. While a dark player easily can survive multiple hits, a light player
is almost certainly dead if he falls down in a corner or against a wall. Oh and did I mention the speed? Enough said here. Good dark players are able to stay very long in rage mode and still have forcepoints to pull, push or drain. Again another good reason to either gather distance when a darker rages hard, or to try to kick him down without using pp (flawtip: kicks also drain force points, so your force goes even lower).
If a light player brings down a dark player, the darker is almost ever able to rage. That means a lighter can't kill a darker in the first place (not even in corners). But in contrast, when a lighter goes down he loses most force, because the darker either hits, so the light player must use protect, or he gets drained in protect mode and is therefore very easy to kill. While the dark player almost always, except for rage, regenerates force and is able to attack, the light player is always low on force. To a light player force is even more important than hit points.
Let's move on to another hard to manage situation. Open areas. Theres no way a lighter can survive very long when the fight happens in an open area. You must take cover as a light player. There's no other way. Again, that's not "running", it's survival.
But let's be fair. There is one situation where the light player have a slight advantage. Dooming areas. Maybe it's easy to doom bad dark players, but it gets harder when they're not so bad
. So all in all a light player can use dooming areas to gather more distance and that's it. (No-dooming unwritten rule not to be mentioned here.)
So some of you may think: "Well, but light players have THE force of all forces: ~A-B-S-O-R-B~, which is IMBA!!! They can't even get pushed or pulled when it's activated!!!"
So let me reply to that:
Absorb is absolutely no advantage when the dark player never uses push or pull (which good players won't ever do).
Absorb is a big drawback. You as lighter must use absorb or you get drained and therefore die.
But once again it doesn't give you any advantages then, it just drains your force and nothing else.
So the theory I've come up with reads:"A dark player have more force points at any time in a fight and is therefore able to execute more moves and more moves mean more chances to hit or kill."
That's why I say that playing as lighter vs a darker is harder than vice versa.
So dark players, when you fight a lighter next time and lose, don't refer to the "light thing" and instead admit that it's a better player than you are.
Maybe some good lighters can say a word in this thread. I'm also hoping on some dark perspectives.
And please guys, at no means this thread is designed to be a cry thread, it's just my point of view as an experienced light player who is bugged about bad dark players bitching. Keep it constructive