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 Post subject: Converting maps from Quake Engine Games to JK2 [CANCELLED]
PostPosted: Fri Mar 30, 2012 4:26 pm 
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If you find a good map which suits for jk2 acrobatics/gameplay, lemme know ;)
Most of these games have convertable maps (jk2/jka downright):

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 Post subject: Re: Converting maps from Quake Engine Games to JK2
PostPosted: Sat Mar 31, 2012 10:02 pm 
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I think a lot of maps from Quake 3 could potentially work well.

Do campgrounds :D



I mean, just look at all those curves. It would be door boost heaven


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 Post subject: Re: Converting maps from Quake Engine Games to JK2
PostPosted: Sat Mar 31, 2012 11:29 pm 
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mh, you gotta look for drain escape ability. You can do that by running up the wall, rolling behind soils, objects,... on this map it wont work :geek: That's why I hope that there will be some Grappling Hook or some none damage gun which bumps you up like the Merr-Sonn Missile System gun. There is the mod builder 2.0 where u can set 0 damage. :P Would be a solution.. but since no one accepts new maps.. I'll think about that later lul

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 Post subject: Re: Converting maps from Quake Engine Games to JK2
PostPosted: Tue Apr 24, 2012 10:59 pm 
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I kinda liked the concept and Tron color mix of the map.. so I converted it to JK2 (just deleting glow out of the shaders)... but it sucks lol. Everywhere invisible walls and many dead ends. So not lame-playable. But when there would be Light+Dark in One mod, it might work. Positive was the Skybox, it was dynamic and trance music like. Anyways... just archiving this here:

http://jediknight3.filefront.com/file/Jumpspace;61168
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 Post subject: Re: Converting maps from Quake Engine Games to JK2
PostPosted: Wed Apr 25, 2012 7:00 am 
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Yeah, I played that map a long time ago and thought the same thing. Might be better without all the invisible walls everywhere.


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 Post subject: Re: Converting maps from Quake Engine Games to JK2
PostPosted: Thu May 03, 2012 12:34 am 
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Darth Arth (maker of NabooCity1 and many moe) made by a method the biggest .ase modell terrain ever:
Mapname: sots map (not available)
[quote="Darth Arth"]The terrain is created as ASE model and using dotproduct2 (yes it works also with ASE models).
Created new skybox model and new kind of vegetation.[/code]

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Possibilities of .ase models:
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Tutorial:
http://youtu.be/N5KZ27XjgS4

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