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 Post subject: [RELEASE] HaX 1.1 (Known as Jozuf Hack)
PostPosted: Sun Aug 18, 2013 4:46 pm 
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Joined: Sat Dec 24, 2011 12:22 pm
Posts: 257
This is more a bug fix and improvements update than a feature update.
But I recommend you to update to this version.

Some new stuff:
- All cheat protected cvars should be unlocked.
- cg_fov is unlocked since version 1.0, but I raised the max value from 200 to 1000.
- I've implemented some of the features from Nerevars Modbuilder (zoomspeed, thicker mine lasers, hudfiles 0 forcepoints, etc.)
- Sabertrail length can be adjusted, check the readme for further details.
- Item Pickup Indicator
- Experimental new hud: cg_hudflies 2

Fixes/Improvements:
- The announcer should work better now. The text got fixed and the sounds should play more reliably.
- You can disable the props message which pops up when joining/spectating a game.
- You can disable the cg_hudfiles 1 text blinking
- Colored some -english- console messages for better recognition

Check the readme for all features.

Note you need the jk2mp.exe which comes with HaX when u want to use this. It will work without it but I can't guarantee that all features will work properly.

DOWNLOAD:
http://www.file-upload.net/download-7978124/hax_1.1_by_JoZuF-Nerevar.zip.html


Readme:

HaX 1.1 by JoZuF & Nerevar

jk2ffa.freeforums.org
#jk2ffa @ irc.quakenet.org


Installation:
1. Overwrite your jk2mp.exe with the one from HaX. This isn't optional since 1.1, because it is needed for some features to work.
2. Put the hax.pk3 into your gamedata/base folder.
3. Make sure you don't use any other pk3s with qvms.
4. I packed my jk2mp config to the archive as an example. You don't need to use it.

Usage:
1. Pretty everything you need is to bind the +hax_opmode command to a key.
E.g. /bind b +hax_opmode. Hold it and you can set up the hax.
2. You can also configure the HaX via console. Type /hax to see all cmds/cvars.

Notes:
1. If Drain/Lightning doesn't show up through wall with wallhack, find all modified .efx files in your .pk3's and try to remove them.
2. If you put "hax_sabertrailtime" to a high value, you want to raise "r_maxpolys" and "r_maxpolyverts" too. e.g. to 999999 (put it in your autoexec.cfg)


Fixes:
1. Fixed disconnect/reconnect crash
2. Fixed jk2mp.exe stay in process bug

Cvars (Feature Menu):
hax_wh
hax_glow
hax_mirror
hax_mirrorFov
hax_espName
hax_espFTimers
hax_espDistance
hax_espWeapon
hax_espScale
hax_bacta
hax_clock
hax_speedmeteri
hax_pickupindicator
hax_hats
hax_prong
hax_consoleShader
hax_zoomSpeed
hax_mineLaser
hax_sabertrailtime
hax_soundOnHealth
hax_soundOnShield
hax_soundOnForce
hax_announcer
hax_announcemode
hax_announceothers
hax_stats
hax_savestats
hax_help


Visuals Cvars (Visuals Menu):
hax_playeralpha
hax_r
hax_g
hax_b
hax_a
hax_rageR/G/B
hax_absorbR/G/B
hax_protectR/G/G
hax_seeR/G/B


Console Cmds (These are bindable to keys, e.g. /bind b +hax_opmode):
+hax_opmode
hax_resetopmode
hax_trace
hax_togglemenus
hax_saveWindowsPos
hax_loadWindowsPos
hax_resetstats
hax_savestats
hax_loadstats
hax_minimize
hax_showusers
hax_chat your private chat text
hax_resetvisuals


Other cvars (not present in any menu):
hax_masterserver
hax_masterserverport
hax_updateserver
hax_updateserverport
hax_printprops - disable props message when joining/specing a game
hax_hud1blink - disable low health/shield/force blinking when using cg_hudfiles 1


Enhancements:
- cg_hudfiles 1 enhanced
- Added experimental cg_hudfiles 2
- Colored some english console messages
- Force Points shown with cg_hudfiles 0
- Nearly all Items which are drawn on the hud e.g. FPS are drag and droppable to a desired position.
- Saving and restoring positions of hud items
- Saving of player stats through games
- removed cheat protection of all cvars
- cg_fov is no longer restricted (1000 is max k)
- Drain and Lightning can be seen through walls with WH
- ...


Achievements/Stats/Announcer:
Payback - Kill an enemy who killed you 4 times in a row before
Retribution - Kill an enemy who killed you 6 times in a row before
Vengeance - Kill an enemy who killed you 8 times in a row before
Extermination - 3 monster kills
Headhunter - Kill the same enemy 5 times in a row without killing an other enemy between the kills
Termination - Terminate a spree of another player
Excellent - Kill an enemy with having 100+ hp and 100+ shield
Perfect - Kill an enemy with 100+ hp 150+ shield
Impressive - Dont get lower than 75 hp 4 kills in a row
Unreal - Dont get lower than 75 hp 6 kills in a row
Humiliation - Kill the same enemy 10 times in a row without getting killed by him
Last Second Save - Survive after you went down to 1hp
Combowhore - Chain some combos together (dfa, bs)
Firstblood - Your first Kill in a new game
Doublekill - 2 kills chained
Triplekill - 3
Multikill - 4
Ultrakill - 5
Megakill - 6
Monsterkill - 7
Killinspree - Kill 5 enemies in a row without dying
Rampage - 10
Dominating - 15
Unstoppable - 20
Godlike - 25



THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY
OF SUCH DAMAGE.


Attachments:
File comment: New Mirror
hax_1.1_by_JoZuF-Nerevar.part2.rar [3.64 MiB]
Downloaded 51 times
File comment: New Mirror
hax_1.1_by_JoZuF-Nerevar.part1.rar [5 MiB]
Downloaded 45 times
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 Post subject: Re: [RELEASE] HaX 1.1
PostPosted: Mon Aug 19, 2013 3:42 am 
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Winter can come xD But next release dismemberment and rain plix! ^_^

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 Post subject: Re: [RELEASE] HaX 1.1
PostPosted: Mon Aug 19, 2013 7:28 pm 
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Joined: Sat Apr 06, 2013 3:54 pm
Posts: 220
awesome!

though, how do i prevent it from spamming the ugly as **** message every time i enter game? its not really that useful that people know u hack... so lame. good job anyhow


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 Post subject: Re: [RELEASE] HaX 1.1
PostPosted: Mon Aug 19, 2013 7:36 pm 
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Posts: 257
[quote="le01l"]awesome!

though, how do i prevent it from spamming the ugly as **** message every time i enter game? its not really that useful that people know u hack... so lame. good job anyhow


You piece of **** trash ******. Didn't you learn to read at school?
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 Post subject: Re: [RELEASE] HaX 1.1
PostPosted: Mon Aug 19, 2013 9:17 pm 
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Joined: Sat Apr 06, 2013 3:54 pm
Posts: 220
no, i have not learnt to read seeing as i coudlnt read your reply xD

i have obtaind knowledge of the "essence" of your reply, without the ability to read, through paranormal means.


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 Post subject: Re: [RELEASE] HaX 1.1
PostPosted: Mon Aug 19, 2013 11:53 pm 
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Joined: Thu Apr 26, 2012 7:27 pm
Posts: 568
finally disconnect crash fix
jeeeeeeeeeeeeeeeeeeeeeeeeeeeez


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 Post subject: Re: [RELEASE] HaX 1.1
PostPosted: Tue Aug 20, 2013 12:25 am 
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Joined: Sat Mar 17, 2012 6:50 pm
Posts: 151
[quote="bughero"][quote="le01l"]awesome!

though, how do i prevent it from spamming the ugly as **** message every time i enter game? its not really that useful that people know u hack... so lame. good job anyhow


You piece of **** trash ******. Didn't you learn to read at school?
lmfao

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 Post subject: Re: [RELEASE] HaX 1.1
PostPosted: Tue Aug 20, 2013 3:19 am 
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Joined: Thu May 10, 2012 2:59 pm
Posts: 156
cg_hudfile 2 is awesome pretty hard to adapt to, you know the reflex to look in the corner but if u play with it a lot u can play even better with it than the original one because even if you dont look at the status , and only to the character u still can understand whats going on , no need to read the numbers , only look to the bar very very nice ideea , cant wait the hax v1.2 :P

@Kaiser: ye rain and dismemberment would be cool :)

You guys can create a new jk2 with these mods if u continue like that , 100 Likes by me ,love it

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 Post subject: Re: [RELEASE] HaX 1.1
PostPosted: Tue Aug 20, 2013 12:56 pm 
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Joined: Sat Dec 24, 2011 12:22 pm
Posts: 257
flavius588 wrote:
cg_hudfile 2 is awesome pretty hard to adapt to, you know the reflex to look in the corner but if u play with it a lot u can play even better with it than the original one because even if you dont look at the status , and only to the character u still can understand whats going on , no need to read the numbers , only look to the bar very very nice ideea , cant wait the hax v1.2 :P

@Kaiser: ye rain and dismemberment would be cool :)

You guys can create a new jk2 with these mods if u continue like that , 100 Likes by me ,love it


The hud was actually fadens idea. And remember you can move almost everything (also the huds!) when you are in the opmode (hold mouse3 to move).

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 Post subject: Re: [RELEASE] HaX 1.1
PostPosted: Sat Feb 08, 2014 11:42 am 
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Posts: 19
really cool stuff, but the new jk2mp.exe doesn't work for me. what is wrong?


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 Post subject: Re: [RELEASE] HaX 1.1
PostPosted: Tue Feb 24, 2015 12:25 am 
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!Report: Won't work on Win8! :)


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 Post subject: Re: [RELEASE] HaX 1.1
PostPosted: Tue Feb 24, 2015 2:53 am 
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boyumadbro wrote:
!Report: Won't work on Win8! :)

Prolly an administrator problem or don't use the submitted jk2mp.exe. Try using for-jk2-1-02-t17.html

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 Post subject: Re: [RELEASE] HaX 1.1 (Known as Jozuf Hack)
PostPosted: Fri Aug 14, 2015 6:03 pm 
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Joined: Sat Dec 24, 2011 12:22 pm
Posts: 257
hax-1-1-jk2mv-compatible-version-t864.html

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