joMME 1.4.3 released: http://jkhub.org/files/file/1861-jomme/
New cvars (see cvars.txt):
New commands (see cmads.txt):
Documentation of all cvars and commands, as usually, can be found in cvars.txt
files that are placed in mme
At first, I'd like to apologize for so long delay to release. At seconds, I'd like to thank Nerevar for releasing the source code of his Cam Mod where I could take some new features from. Let's start from them.
Features from Cam Mod: dismemberment, sun and rain weather effects and precaching media files.
Dismemberment makes players sliced on pieces on their death by lightsaber. It looks like this (+ trueview feature): https://www.dropbox.com/s/1qnu6i003wnucc8/trueview_dismemberment_mblur.mp4
[VIDEO]. Use "mov_dismember 1
" to activate it.
Sun looks like this: https://www.dropbox.com/s/rf2rvhargyfrl2a/sunsun.mp4
[VIDEO]. I added new features to this which lets you control sun size and position. Type "/sun
" to see what you can do with that.
Rain looks like this: https://www.dropbox.com/s/xmj9k9t8eck8foz/hardRain.000.mp4
[VIDEO]. I enhanced it a bit and now you can change rain intensity and its range. It also plays rain sound on background. There are 3 different ones which depend on rain intencity. To activate or deactivate it just type "/rain a
". Or type "/rain
" to see all commands.WARNING:
the feature eats too much FPS if rain intensity is very high.
There is also a new interesting feature that originally comes from Open Jedi Project, called trueview. It lets you have view from model's eyes. It looks like this (same as in dismemberment feature explanation): https://www.dropbox.com/s/1qnu6i003wnucc8/trueview_dismemberment_mblur.mp4
The feature is controlled by "cg_true*
" cvars. You better look at documentation in cvars.txt for more information. As start just set "1
" to "cg_trueSaber
" and "0
" to "cg_thirdPerson
trueview only works with models that have actual eyes (part of skeleton), therefore model like desann or trandoshan won't work, because their eyes are part of head model, and models with helmets like stormtrooper won't work too. You can try such models as jan, kyle, luke, reborn etc. To change model just use "/clientOverride player model jan
Next interesting feature is DOF animating system. Thit feature lets you make beautiful DOF effect in game. Look at some examples:https://www.dropbox....ck6vjwf/heh.mp4
There is a new tutorial about this new DOF feature: http://jkhub.org/top...field-tutorial/
Another cool feature is PBO - pixel bufer object by teh
. This instruction makes capturing much more faster. Try it out with "mme_pbo 1
Now you can also precache some media before loading demo. It's needed to avoid little lags during demo playback when someone connects and loads new information. But those lags do no affect capturing so they are more for personal user's preference. Be carefurel, if you don't have enough RAM or you precached too much then it can cause either crash or drop to main menu.
Use "mme_demoPrecache 1
" to activate it.
For those who care about disk space or those who made a thing similar to the Maverick's demo renderer (I will tell about this cool thing later) there is a new feature - removing .mme demo after finishing demo playback. Use "mme_demoRemove 1
" to enable the feature.
Now you can change colour of rage, absorb or protect forces. Set values "1-9/a-t/x123DEF
" to "mov_rageColour
" or "mov_protectColour
I also added smoothly looking dymanic light: http://imgur.com/a/pstqc/
. The screenshot on bottom is "before
", and on top - "after
I think that's all...
Make cool videos.