Alright, I want to release a "game friendly" ffa hack so the community finally gets rid of all these cheap wallhacks showing no sky etc. My thoughts were to remove all "game destroying" features from the hack I am using right now and release it.
So this are the features I have currently compiled:
-> Wallhack - Best possible wallhack, no clipping bugs, showing everything through walls (force, saber, items), sky usable
-> PlayerGlow - Let players glow for better recognition
-> Clock - Shows time duh
-> Esp Name - Draws the player name onto a player
-> Esp Distance - Shows distance of player (pretty useless lol (except for aimbot (but this is not included)))
-> Esp PlayerTrace - Draws a little icon over one certain player (nice for hunting)
-> Logging - Saves all console text into file
-> BactaPossession - Draws little icon on the screen, when the player is in possession of a bacta canister
-> LowHealthSound - Plays an alarm sound when the player goes under a certain health level
-> Minimizer - Minimizes the game window to tray
And this are the features I kicked out ("because they are evil" -Kaiser):
-> Mirror - Draws a back mirror
-> Esp Weapon - Shows what weapon the player is using with a little icon
-> Esp Health - Show Health of opponent players
-> Esp ItemTimer - Draws little counters above items and let you know when the item spawns
-> Esp Bacta - Shows if opponent players are in possession of a bacta canister
-> Autohop - Do perfect hopping moves
-> Rainbow - Lets you chat with rainbow colors
-> PlayerFake/Annoy - Fake player names with a press of a button, also repeat what they say, or both together
-> LagHack - Lag how long you like, see players move while lagging
Also, notice I don't want to release a NT proof version, not to offend the ctf community. In the NT proof version, there are not all features available and I don't want to elaborate a new way to wallhax, when this NT guy fixes it (A few NT haxors are enough anyways I think).
How will the hack work?
I will provide a simple DLL injector, which injects a hacks.dll into the jk2mp.exe game process.
The hack will be controlled by console commands. (You will be able to bind anything etc.)
This or next week I think.
Please tell me what you think about this idea and if you wish a feature to be added or canceled let me know and I will see what I can do about it.