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 Post subject: JK2 1.02 community ffa hax *Edit: RELEASED ✔*
PostPosted: Tue Feb 14, 2012 8:36 pm 
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Alright, I want to release a "game friendly" ffa hack so the community finally gets rid of all these cheap wallhacks showing no sky etc. My thoughts were to remove all "game destroying" features from the hack I am using right now and release it.

So this are the features I have currently compiled:
    -> Wallhack - Best possible wallhack, no clipping bugs, showing everything through walls (force, saber, items), sky usable
    -> PlayerGlow - Let players glow for better recognition
    -> Clock - Shows time duh
    -> Esp Name - Draws the player name onto a player
    -> Esp Distance - Shows distance of player (pretty useless lol (except for aimbot (but this is not included)))
    -> Esp PlayerTrace - Draws a little icon over one certain player (nice for hunting)
    -> Logging - Saves all console text into file
    -> BactaPossession - Draws little icon on the screen, when the player is in possession of a bacta canister
    -> LowHealthSound - Plays an alarm sound when the player goes under a certain health level
    -> Minimizer - Minimizes the game window to tray

And this are the features I kicked out ("because they are evil" -Kaiser):
    -> Mirror - Draws a back mirror
    -> Esp Weapon - Shows what weapon the player is using with a little icon
    -> Esp Health - Show Health of opponent players
    -> Esp ItemTimer - Draws little counters above items and let you know when the item spawns
    -> Esp Bacta - Shows if opponent players are in possession of a bacta canister
    -> Autohop - Do perfect hopping moves
    -> Rainbow - Lets you chat with rainbow colors
    -> PlayerFake/Annoy - Fake player names with a press of a button, also repeat what they say, or both together
    -> LagHack - Lag how long you like, see players move while lagging

Also, notice I don't want to release a NT proof version, not to offend the ctf community. In the NT proof version, there are not all features available and I don't want to elaborate a new way to wallhax, when this NT guy fixes it (A few NT haxors are enough anyways I think).

How will the hack work?
I will provide a simple DLL injector, which injects a hacks.dll into the jk2mp.exe game process.
The hack will be controlled by console commands. (You will be able to bind anything etc.)

When?
This or next week I think.

Please tell me what you think about this idea and if you wish a feature to be added or canceled let me know and I will see what I can do about it.

Piz

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 Post subject: Re: JK2 1.02 community ffa hax
PostPosted: Tue Feb 14, 2012 9:28 pm 
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UHMMMMMMMMMMMMMMMMMM aha! I'm fine with the features you chose 8-)

Anyways I hope there are cmds for on/off.
Especially for -> LowHealthSound. It might be annoying huh

However, plz let me test the release version before final publishing lolol. Just to be sure no destroying elements were forgotten inside

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 Post subject: Re: JK2 1.02 community ffa hax
PostPosted: Tue Feb 14, 2012 11:05 pm 
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Looks really good, I think the features you listed are really good. I would think tho, that the Itemtimer is really useful and adds more spice to the FL game.


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 Post subject: Re: JK2 1.02 community ffa hax
PostPosted: Wed Feb 15, 2012 4:49 am 
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sounds pretty awesome to me. If I may make a suggestion, have the bacta show thing work for other inventory items too (sentry, seeker, etc.)

I always forget what items I have xD

and yeah toggle cmd's would be good


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 Post subject: Re: JK2 1.02 community ffa hax
PostPosted: Wed Feb 15, 2012 3:35 pm 
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Herpaderp wrote:
and yeah toggle cmd's would be good


bind xx "invnext" for toggling item menu ;)

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 Post subject: Re: JK2 1.02 community ffa hax
PostPosted: Wed Feb 15, 2012 9:27 pm 
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Herpaderp wrote:
sounds pretty awesome to me. If I may make a suggestion, have the bacta show thing work for other inventory items too (sentry, seeker, etc.)

I always forget what items I have xD

and yeah toggle cmd's would be good


All features can be toggled fo sho.
For the other inventory items, I don't think it's really needed because bacta is the only item in ffa?. Also you can just use the invnext cmd like Kaiser said :P.

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 Post subject: Re: JK2 1.02 community ffa hax
PostPosted: Wed Feb 15, 2012 10:42 pm 
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lololo
Quote:
PlayerFake/Annoy - Fake player names with a press of a button, also repeat what they say, or both together
LagHack - Lag how long you like, see players move while lagging


i think this destroy the game ;D

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 Post subject: Re: JK2 1.02 community ffa hax
PostPosted: Fri Feb 17, 2012 2:32 am 
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bughero wrote:
Herpaderp wrote:
sounds pretty awesome to me. If I may make a suggestion, have the bacta show thing work for other inventory items too (sentry, seeker, etc.)

I always forget what items I have xD

and yeah toggle cmd's would be good


All features can be toggled fo sho.
For the other inventory items, I don't think it's really needed because bacta is the only item in ffa?. Also you can just use the invnext cmd like Kaiser said :P.


Invnext works ye but then I gotta bind it in a convenient place and my keys are kind of taken up <_>


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 Post subject: Re: JK2 1.02 community ffa hax
PostPosted: Fri Feb 17, 2012 3:08 pm 
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Kaiser wrote:
However, plz let me test the release version before final publishing lolol. Just to be sure no destroying elements were forgotten inside


You can test it now if you want, just write to me in msn?

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 Post subject: Re: JK2 1.02 community ffa hax
PostPosted: Sun Feb 19, 2012 3:09 am 
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Release: http://jk2ffa.freeforums.org/jk2ffa-ceh-v1-0-t110.html

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 Post subject: Re: JK2 1.02 community ffa hax
PostPosted: Mon Feb 20, 2012 9:17 pm 
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THIS WILL BE UBER!!!!!!!!

I feel like playing hardcore casual now. I think I'll experiment with mods and shiz.


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