You are currently viewing our boards as a guest, which gives you limited access to view most discussions and access our other features. By joining our free community, you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content, and access many other special features. In addition, registered members also see less advertisements. Registration is fast, simple, and absolutely free, so please, join our community today!
Post subject: Missing texture in Shroomduck's Deathstar?
Posted: Sun Nov 02, 2014 12:10 pm
Joined: Sun Aug 25, 2013 12:24 pm Posts: 3
I'm not sure, but I recall that Shroomduck's Deathstar isn't supposed to look like this:
Now, when I look at the floor (that is supposed to be reflective, very much like the one in Jedi Outcast Demo version), I noticed that indeed it is 'almost' the same texture as the one in jk2 demo (hangar):
I kinda figured that by adding the textures from jk2 demo folder (assets0.pk3) to my jk2 game base, it might be corrected, but instead got this:
in ShroomDuckINC_MapPack.pk3, there is a texture/floor.jpeg or something that looks like the correct texture.. but it's not working? maybe something to do with glass in jk2 that only works in 1.03 or later? many other players have also stated that the texture works in neither base or NT7 or later versions of the game..
Users browsing this forum: No registered users and 0 guests
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum