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 Post subject: NS_Bespin by Nerevar *UPDATED*
PostPosted: Sat Jan 05, 2013 5:25 pm 
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Joined: Sat Sep 17, 2011 3:14 am
Posts: 1112
FINALLY AND THX TO NEREVAR for this awesome
Clientside NAR SHADDAA Bespin:

Installation: Just copy the .pk3 in base, join bespin

Videos:
Spoiler:
http://www.youtube.com/watch?v=hBP_cKhWtd0

http://youtu.be/Rzg-TfYQ4sc


Screenshots:
Image
Spoiler:
Image
Image
Image
Image
Image


fun act:
gabby wabby makes kewl bespin versions, u've heard? lulz he mad :3

*Update 1.1*:
-original ffa_bespin collision (no glitches-through-obstacle anymore)
-smoke plumes
-flying spaceships
-more color lights



*Update 1.2*:
-fixed some bug
-minimal fps improvements
-metal step sounds


"HD"-Texturepack (28MB):
(Not really HD, but higher resolutions and sharper)
DOWNLOAD


Attachments:
File comment: NAR SHADDAA BESPIN 1.2 FINISHED
lateste and last version!

ns_bespin.pk3 [4.72 MiB]
Downloaded 236 times
File comment: If you don't like the metal step sounds, put this .pk3 additionally to the ns_bespin.pk3 into your base.
ns_bespin_nosounds.pk3 [85.61 KiB]
Downloaded 93 times

_________________
Spoiler:
ImageImageImage
Like my Father Before Me, I am An Assassin. http://youtu.be/JbldtyLgkEA
ImageImageImage


Last edited by Kaiser on Sat Jul 12, 2014 7:11 am, edited 30 times in total.
Uploaded the finished one!
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 Post subject: Re: NS_Bespin by Nerevar
PostPosted: Sat Jan 05, 2013 6:14 pm 
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Joined: Sun Jan 15, 2012 9:26 pm
Posts: 200
finished now


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 Post subject: Re: NS_Bespin by Nerevar
PostPosted: Sat Jan 05, 2013 7:17 pm 
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Joined: Fri Jan 06, 2012 10:56 pm
Posts: 118
?


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 Post subject: Re: NS_Bespin by Nerevar
PostPosted: Sat Jan 05, 2013 8:59 pm 
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Joined: Sat Sep 17, 2011 3:14 am
Posts: 1112
a map is never finished ;) there are some ideas more in the room but it's highly playable already :P

_________________
Spoiler:
ImageImageImage
Like my Father Before Me, I am An Assassin. http://youtu.be/JbldtyLgkEA
ImageImageImage


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 Post subject: Re: NS_Bespin by Nerevar
PostPosted: Tue Jan 08, 2013 10:12 pm 
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Joined: Sun Jan 15, 2012 9:26 pm
Posts: 200
It's finished now
LINK IN KAISER'S POST


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 Post subject: Re: NS_Bespin by Nerevar *UPDATED* v2
PostPosted: Wed Jan 09, 2013 7:07 pm 
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Joined: Wed Apr 11, 2012 12:13 pm
Posts: 49
best reskin for bespin ever made, good job man.

always loved nar shaddaa in every game :p


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 Post subject: Re: NS_Bespin by Nerevar *UPDATED* v2
PostPosted: Fri Jan 11, 2013 12:28 am 
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Joined: Thu Apr 26, 2012 10:51 pm
Posts: 36
Hi, nice to see you fixed collisions, there are few spots left that you missed though.

Image

Image

sry for nag.


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 Post subject: Re: NS_Bespin by Nerevar *UPDATED* v2
PostPosted: Fri Jan 11, 2013 12:53 am 
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Joined: Sun Jan 15, 2012 9:26 pm
Posts: 200
Faden wrote:
Hi, nice to see you fixed collisions, there are few spots left that you missed though.
Spoiler:
Image

Image


sry for nag.


fixed


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 Post subject: Re: NS_Bespin by Nerevar *UPDATED*
PostPosted: Fri Jan 11, 2013 5:33 pm 
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Joined: Thu Nov 29, 2012 6:59 pm
Posts: 41
Best bespin mapmod
i have a suggestion 8-) would u make one
with a skybox so everything removed where skybox is
just like bespin model but with all modded
i just feel abit claustrophobic
And maybe one with a different texture folder so i can
mod the textures without messing up other maps
np if u cant or wont thx


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 Post subject: Re: NS_Bespin by Nerevar *UPDATED*
PostPosted: Fri Jan 11, 2013 5:51 pm 
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Joined: Sun Jan 15, 2012 9:26 pm
Posts: 200
Player wrote:
would u make one
with a skybox so everything removed where skybox is
just like bespin model but with all modded
i just feel abit claustrophobic
And maybe one with a different texture folder so i can
mod the textures without messing up other maps


I won't


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 Post subject: Re: NS_Bespin by Nerevar *UPDATED*
PostPosted: Sun Jan 13, 2013 3:37 am 
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Joined: Tue Jan 10, 2012 6:40 am
Posts: 187
I did find it a bit weird that there's no star field in the sky above. That would mess with the black void below, I guess?


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