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 Post subject: Ownage-City more gameplay Mod
PostPosted: Sun Apr 07, 2013 3:20 pm 
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Joined: Fri Mar 22, 2013 4:48 am
Posts: 12
Hello all!

Since the Sourcecode is released.. I'm going to create a mod for Ownage-City.
A lot of features will be included but so far this is sure:

- Advanced Admin Control
- Advanced Client Functions
- Real Tournament Gameplay (can be activated via rcon or maybe vote)
- Rank System
- Duels enabled without duelbug
- a lot of other fixes
- NO change on the original gameplay

EDIT:

- Clan System (advanced supports and possibilities for clans, can also register so they are protected trademarks and cant be faked by not registered ppl)
- Anti Person Fake System...

The Tournament will be like.. Someone activates it or it is voted and players can register themselves and it will be a roundbased 1n1 in different modes. Like FL FF PP NF etc. Works also with 2n2.

This stuff comes by time as more features as well.

P.S. I probably share everything so if you're interested in working together or something just ask.


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 Post subject: Re: Ownage-City more gameplay Mod
PostPosted: Sun Apr 07, 2013 10:24 pm 
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Joined: Sat Sep 17, 2011 3:14 am
Posts: 1114
I so would love to see new gameplay-mechanics coz we all need innovation! I think that should be on top of any doing-listImage Image

The only thing which is worth to be coded for servers in my eyes is enabling quake sounds, maybe kinda this Gunz 2: The Second Duel effect "KILL" above heads and a server kill tracker. Other stuff is just dunno.. have been already there and reminds me of 1.04 servers full of admin mods censoring stuff, jailing people (lol) and ****.. it would be an horror to see that happening to 1.02 because in the end it's all abusive.

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 Post subject: Re: Ownage-City more gameplay Mod
PostPosted: Mon Apr 08, 2013 12:34 am 
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Joined: Fri Mar 22, 2013 4:48 am
Posts: 12
Yea if you have ideas just give it to me sir. I need everything.
I didn't plan to make endless admin cmds like in other games - pointless. We need gameplay.
Just planned to add some stuff like mute, rename etc for the admins.

So far I've released the first test run for the mod in Ownage-City.. featuring some crash fixes, welcome message, black names, empty names and an insult when you get banned. Look forward for more!


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 Post subject: Re: Ownage-City more gameplay Mod
PostPosted: Mon Apr 08, 2013 4:22 pm 
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Joined: Sat Sep 17, 2011 3:14 am
Posts: 1114
New special moves by a new special stance would be a beginning, don't you think :D You could steal some from JKA (but unstuck them) and other mods.. just to get the most styliest lethal moves together. Then a wall climber like in Prototype would be cool ;O

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 Post subject: Re: Ownage-City more gameplay Mod
PostPosted: Mon Apr 08, 2013 10:11 pm 
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Joined: Wed May 02, 2012 6:40 pm
Posts: 104
i did everything on this topic xD

now im just copying all to 1.02 source code.

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 Post subject: Re: Ownage-City more gameplay Mod
PostPosted: Tue Apr 09, 2013 9:30 pm 
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Joined: Mon Apr 08, 2013 10:13 pm
Posts: 10
JK2 Modding group for anyone whose interested.

https://www.facebook.com/groups/229685570508002/


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 Post subject: Re: Ownage-City more gameplay Mod
PostPosted: Thu Apr 25, 2013 5:09 pm 
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Joined: Thu Apr 26, 2012 7:27 pm
Posts: 568
Kaiser wrote:
New special moves by a new special stance would be a beginning, don't you think :D You could steal some from JKA (but unstuck them) and other mods.. just to get the most styliest lethal moves together. Then a wall climber like in Prototype would be cool ;O

ye do that if you want to destroy the game
after all the project seems nice especially the tournament and anti-fake things


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