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 Post subject: Open World Map [CANCELLED PROJECT]
PostPosted: Tue Jan 17, 2012 2:26 am 
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Joined: Sat Sep 17, 2011 3:14 am
Posts: 1113
(You dont have to understand this, if u aint a mapper lul - Just summarizing attempts, thoughts..)

Target:
Huge City, no limits of brushes who'r causing fps drops.
No use of entity_brushs (max 256)

Methods to realise:
Fog as a dividing wall
hacking the farclipping in jk2 (pretty ugly solution, mh. for player skins it works but not for entity/brushs..)
big doors opening up with biggest speed????? (my favourite atm, not fully tested it yet)

Attempts:
2 walls interleaved bug in radiant causing this ingame bug (unfortunately, its not working with 2 interleaved non-solid brushes):

FOG
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2 walls interleaved bug (works but solid)
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 Post subject: Re: Open World Map
PostPosted: Fri May 11, 2012 11:40 pm 
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Joined: Wed May 02, 2012 6:40 pm
Posts: 104
r_showtris 1

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