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 Post subject: [Release Mod] JK2 Mod-Builder by Nerevar and Scharp
PostPosted: Sat Dec 17, 2011 6:04 pm 
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Posts: 1112
New version 2.1
Download 1th of June 2012
Attachment:
Mod-Builder-v2.1.exe [1.97 MiB]
Downloaded 128 times



***************************************************************************************************************
---------------------------------------------------------------------------------------------------------------
------------------------------------JK2 Mod-Builder by Nerevar and scharp--------------------------------------
---------------------------------------------------------------------------------------------------------------
***************************************************************************************************************


1) Basic Information:
- This program allows you to mix and create your personal mods for your server or your jk2 client.



2) Features:
Clientsided Mods:
- Anti-MindTrick (People will remain Visible and start blinking)
- Change Absorb color
- Change Protect color
- Change Rage color
- Change Seeing color
- Enable First-Person-Saber in MP (enable disable the same way you enable/disable first person with weapons
- Enable Cheat-Protected Commands (only camera settings)
- Remove the limits of cg_fov
- Wallhack which looks like having seeing activated (custom colors, white is recommended for FF/Lame players)
- Change sniper zoom speed



Serversided Mods:
- Remove "forcechanged" cmd
- Savannah crash fix (connect msg will be displayed in middle of the screen)
- Unlimited duels
- Enable black names
- "rcon say" linefix
- Enable "g_teamautojoin" in ffa
- Emplaced Guns fix (Emplaced Guns will be visible for everyone)
- Change respawn health/armor
- Spectator has noclip
- Change Spactator speed


New in v2.0
Clientside:
-Mine Laser looks as if seeing was activated all the time

Serverside:
- Weapon modder
- Cheat commands changer
- Dismemberment fix
- Make corpses solid
- New taunt gesture
- Allow duel in team gametypes

New in v2.1
- fixed update function
Clientside:
- display forcepoints on default force hud


3) Installation of your Mod
Follow these instructions on order to instal the Mod:
Serversided Mod:
1. Create a new .zip file
2. Rename the .zip file to "zzzMyMod.pk3" (make sure to change the file type from .zip to .pk3!)
3. Create a new folder and rename it to "vm"
4. Put the with the Mod-Builder created file (either "cgame.qvm" or "jk2mpgame.qvm") into the "vm" folder
5. Open the "zzzMyMod.pk3" (winrar) and put the "vm" folder into it
6. Put the "zzzMyMod.pk3" into the base folder of your server or jk2 client



4) Problems:
If you can not run the Mod-Builder:

Windows users:
Download .net Framework 3.5
http://www.microsoft.com/DownLoads/deta ... laylang=de

Linux/Mac user:
Download Mono
http://www.go-mono.com/mono-downloads/download.html



5) Known bugs
- Some colors do not work for all the colorchanging mods. We could not find out why, so we could not fix it.
Try bright colors.



6) Credits
- Nerevar created most of the mods.
- scharp did some coding stuff and a few mods.
- JediPathetique originally created the Wallhack. We just added the feature of freely choosable colors.



7) Future Versions (that's planned)
- no ideas - nothing planned




---------------------------------------------------------------------------------------------------------------
CONTACT:

scharp
ICQ: xxxxxxxxxxxx
MSN: xxxxxxxxxxxxxxxxxxxxxx
E-MAIL: xxxxxxxxxxxxxxxxx

Nerevar
ICQ: ICQ: xxxxxxxxxxxxxxxxxxx
MSN:xxxxxxxxxxxxxx
E-MAIL: xxxxxxxxxxxx



LEGAL:
USE THIS PROGRAM AT YOUR OWN RISK. I AM NOT RESPONSIBLE FOR ANY DAMAGE THIS APPLICATION
MIGHT DO TO YOUR COMPUTER. FURTHERMORE I AM NOT RESPONSIBLE FOR ANY DAMAGE THIS APPLICATION
DOES IN ANY WAY TO ANYONE BUT THE APPLICATION USER IS. THIS APPLICATION WAS CODED FOR
EXPLOIT TESTING.


Copyright:
Copyright (c) 2008 scharp*, Nerevar ;)
All rights reserved.


Distribution:
THIS APPLICATION MAY BE ELECTRONICALLY DISTRIBUTED ONLY AT NO CHARGE
TO THE RECIPIENT IN ITS CURRENT STATE, MUST INCLUDE THIS .txt FILE, AND MAY NOT BE
MODIFIED IN ANY WAY

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 Post subject: Re: [Release Mod] JK2 Mod-Builder by Nerevar and Scharp
PostPosted: Tue Jan 10, 2012 10:26 pm 
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Joined: Tue Jan 10, 2012 10:24 pm
Posts: 24
Link doesnt work, reupload please <3


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 Post subject: Re: [Release Mod] JK2 Mod-Builder by Nerevar and Scharp
PostPosted: Sun Jan 15, 2012 3:42 pm 
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Joined: Sat Sep 17, 2011 3:14 am
Posts: 1112
Recently the file-upload page was down. It's the best site to me tho. Normally you should be able to download files from it. Can you try it again and tell me here. Maybe the website is blocking other countries O_o

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 Post subject: Re: [Release Mod] JK2 Mod-Builder by Nerevar and Scharp
PostPosted: Mon Jan 16, 2012 10:47 pm 
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Joined: Mon Jan 16, 2012 10:43 pm
Posts: 8
link doesnt work indeed


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 Post subject: Re: [Release Mod] JK2 Mod-Builder by Nerevar and Scharp
PostPosted: Mon Jan 16, 2012 11:10 pm 
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Joined: Tue Jan 10, 2012 10:24 pm
Posts: 24
Yes, still down.


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 Post subject: Re: [Release Mod] JK2 Mod-Builder by Nerevar and Scharp
PostPosted: Tue Jan 17, 2012 1:58 am 
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Posts: 1112
fixed mirrors. :roll:

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 Post subject: Re: [Release Mod] JK2 Mod-Builder by Nerevar and Scharp
PostPosted: Thu May 03, 2012 2:36 am 
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Joined: Tue Jan 10, 2012 6:40 am
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link is broken again, please repupload :(


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 Post subject: Re: [Release Mod] JK2 Mod-Builder by Nerevar and Scharp
PostPosted: Sat May 05, 2012 3:35 am 
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BUMP


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 Post subject: Re: [Release Mod] JK2 Mod-Builder by Nerevar and Scharp
PostPosted: Sat May 05, 2012 5:08 am 
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kk fixed :ugeek:

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 Post subject: Re: [Release Mod] JK2 Mod-Builder by Nerevar and Scharp
PostPosted: Sat May 05, 2012 5:17 am 
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Thanks a lot man <3


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 Post subject: Re: [Release Mod] JK2 Mod-Builder by Nerevar and Scharp
PostPosted: Thu May 31, 2012 10:21 pm 
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Posts: 8
New version 2.1 Download

Whats new:
- display forcepoints on default force hud
- fixed update function


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 Post subject: Re: [Release Mod] JK2 Mod-Builder by Nerevar and Scharp
PostPosted: Fri Jun 01, 2012 5:16 am 
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cool! 8-)

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 Post subject: Re: [Release Mod] JK2 Mod-Builder by Nerevar and Scharp
PostPosted: Wed Jul 04, 2012 10:49 pm 
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Joined: Sat Dec 24, 2011 12:22 pm
Posts: 257
fucking best mod ever

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 Post subject: Re: [Release Mod] JK2 Mod-Builder by Nerevar and Scharp
PostPosted: Wed Jul 04, 2012 11:13 pm 
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Joined: Fri Jun 29, 2012 6:03 pm
Posts: 39
this is cool ill try on my server good work

questions:

- "make corpses solid": so corpses won't be removed until server restart?
- what's "g_teamautojoin"?
- should i activate the two checkboxes in "Anti Crash"?

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 Post subject: Re: [Release Mod] JK2 Mod-Builder by Nerevar and Scharp
PostPosted: Thu Jul 05, 2012 12:01 am 
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Mr.Blade wrote:
- "make corpses solid": so corpses won't be removed until server restart?
- what's "g_teamautojoin"?
- should i activate the two checkboxes in "Anti Crash"?


no, just solid (u can dw them lulz if the player doesnt respawn immediatly)
tffaautojoin?
yes

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 Post subject: Re: [Release Mod] JK2 Mod-Builder by Nerevar and Scharp
PostPosted: Thu Jul 05, 2012 10:09 am 
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ok thx 4 answer

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 Post subject: Re: [Release Mod] JK2 Mod-Builder by Nerevar and Scharp
PostPosted: Thu Jul 05, 2012 11:09 am 
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Bugs
* Changing Health\Armor comes to a server crash. (Offset Hexa)
* Client crashes while spectating through walls (No clip)
* Hands get stucked by taunting with the new taunt
* Your mod crashed completly the server, I had to reinstall the whole game lol. Error Message: ^1Error: BotStartFrame: bot library used before being setup

I guess I'll go with your mod next version. Seems to be having serious issues at the moment.

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 Post subject: Re: [Release Mod] JK2 Mod-Builder by Nerevar and Scharp
PostPosted: Thu Jul 05, 2012 7:50 pm 
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Mr.Blade wrote:
Bugs
* Changing Health\Armor comes to a server crash. (Offset Hexa)
* Client crashes while spectating through walls (No clip)


these two are working, I've seen it.. Did you try to make just one change? Maybe something else caused the crash..

Reinstall tha game? you just have to put out the .qvm lol

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 Post subject: Re: [Release Mod] JK2 Mod-Builder by Nerevar and Scharp
PostPosted: Thu Jul 05, 2012 9:12 pm 
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Joined: Sat Dec 24, 2011 12:22 pm
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Yeah, once I tried this mod it crashed and I had to buy a whole new computer.

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 Post subject: Re: [Release Mod] JK2 Mod-Builder by Nerevar and Scharp
PostPosted: Thu Jul 05, 2012 10:29 pm 
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>I had to buy a whole new life

what?

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 Post subject: Re: [Release Mod] JK2 Mod-Builder by Nerevar and Scharp
PostPosted: Fri Jul 06, 2012 12:20 am 
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Quote:
Yeah, once I tried this mod it crashed and I had to buy a whole new computer.

.... said the idiot with a bought computer from local store. Yes, I dare say.

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 Post subject: Re: [Release Mod] JK2 Mod-Builder by Nerevar and Scharp
PostPosted: Mon Jul 09, 2012 4:32 pm 
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Joined: Fri Jun 08, 2012 10:49 am
Posts: 26
health thingy is buggy indeed.. havent had problems with the other functions ure mentioning. if there's any1 else experiencing these bugs ill look into it. for now, just dont use the health thing


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 Post subject: Re: [Release Mod] JK2 Mod-Builder by Nerevar and Scharp
PostPosted: Wed Sep 12, 2012 6:29 pm 
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Joined: Tue Sep 04, 2012 11:59 am
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Dismember fix doesn't work for me. But I might be doing something wrong?
Does it fix the g_dismember crash?


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 Post subject: Re: [Release Mod] JK2 Mod-Builder by Nerevar and Scharp
PostPosted: Sun Sep 16, 2012 12:18 am 
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get the adminmod 1.2c from here http://jedipathetique.weebly.com/downloads.html

fixes all crashes + galaking and dismember


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