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 Post subject: Re: [RELEASE NEW WALLHACK 2012] JK2FFA CEH - NEW VERSION 1.1
PostPosted: Tue Jul 03, 2012 11:21 am 
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updated to 1.1, check first post

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 Post subject: Re: [RELEASE NEW WALLHACK 2012] JK2FFA CEH - NEW VERSION 1.1
PostPosted: Tue Jul 03, 2012 6:53 pm 
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i got it workin now btw

thx joesef


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 Post subject: Re: [RELEASE NEW WALLHACK 2012] JK2FFA CEH - NEW VERSION 1.1
PostPosted: Tue Jul 03, 2012 7:22 pm 
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/jk2ffa_speedMeter 0/1 - displays current horizontal speed in q3 units

YES, I LOVE YOU

I'll try it when I get home. By the way, what do mean by release the whole thing?


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 Post subject: Re: [RELEASE NEW WALLHACK 2012] JK2FFA CEH - NEW VERSION 1.1
PostPosted: Wed Jul 04, 2012 4:27 am 
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Herpaderp wrote:
/jk2ffa_speedMeter 0/1 - displays current horizontal speed in q3 units


no km/h ? :(

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 Post subject: Re: [RELEASE NEW WALLHACK 2012] JK2FFA CEH - NEW VERSION 1.1
PostPosted: Wed Jul 04, 2012 5:48 am 
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Yeah some real world units would be nice.

1 nitpicky suggestion: make the force timer countdown start at 20 and end at 1 instead of starting at 19 and ending at 0.


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 Post subject: Re: [RELEASE NEW WALLHACK 2012] JK2FFA CEH - NEW VERSION 1.1
PostPosted: Wed Jul 04, 2012 9:37 am 
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Wow finally the force timer is here :o

Thx so much, it's exactly what I wanted :D

I just find one little bug : if you make a time limit and rage is activate when time off, the counter still decrease ... -1 -2 -3 etc :mrgreen:

Oh, and my game crashed yesterday : I added a bot (to see what the new feature with weapon look like), I choose my force powers, click on join then ... BOUM ! :shock: Strange, I'll try again later.

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 Post subject: Re: [RELEASE NEW WALLHACK 2012] JK2FFA CEH - NEW VERSION 1.1
PostPosted: Wed Jul 04, 2012 9:54 am 
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Herpaderp wrote:
Yeah some real world units would be nice.

Well there are no real life units in q3. If you walk you will see your speed is 250 which is g_speed.

Herpaderp wrote:
1 nitpicky suggestion: make the force timer countdown start at 20 and end at 1 instead of starting at 19 and ending at 0.

Yeh... maybe

Killer Bueno wrote:
Oh, and my game crashed yesterday : I added a bot (to see what the new feature with weapon look like), I choose my force powers, click on join then ... BOUM ! :shock: Strange, I'll try again later.

As I mentioned, I just threw it together so it *could* crash. Just try it again and tell me more about it ;). Furthermore use a dedicated server, dunno what happens if you create one yourself lol, never tested.
Also I know about the negative force timers. It also happens at other events. But I thinks it doesn't matter. Was just 2 lazy and forgot about it. sorry ;D

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 Post subject: Re: [RELEASE NEW WALLHACK 2012] JK2FFA CEH - NEW VERSION 1.1
PostPosted: Wed Jul 04, 2012 10:51 am 
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This is nice, but I prefer the original wallhack or Erim's. JoZufs is too huge, I will not need these functions. Anyway: Really good work.

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 Post subject: Re: [RELEASE NEW WALLHACK 2012] JK2FFA CEH - NEW VERSION 1.1
PostPosted: Wed Jul 04, 2012 11:50 am 
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Mr.Blade wrote:
This is nice, but I prefer the original wallhack or Erim's. JoZufs is too huge, I will not need these functions. Anyway: Really good work.

This is why you can switch everything on or off. =D

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 Post subject: Re: [RELEASE NEW WALLHACK 2012] JK2FFA CEH - NEW VERSION 1.1
PostPosted: Wed Jul 04, 2012 1:44 pm 
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lol ok didnt know that :D

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 Post subject: Re: [RELEASE NEW WALLHACK 2012] JK2FFA CEH - NEW VERSION 1.1
PostPosted: Wed Jul 04, 2012 4:17 pm 
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bughero wrote:
Herpaderp wrote:
Yeah some real world units would be nice.

Well there are no real life units in q3. If you walk you will see your speed is 250 which is g_speed.


Well yes but surely you could do some math to convert it. I mean if reality could do it

:D


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 Post subject: Re: [RELEASE NEW WALLHACK 2012] JK2FFA CEH - NEW VERSION 1.1
PostPosted: Wed Jul 04, 2012 5:31 pm 
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Herpaderp wrote:
bughero wrote:
Herpaderp wrote:
Yeah some real world units would be nice.

Well there are no real life units in q3. If you walk you will see your speed is 250 which is g_speed.


Well yes but surely you could do some math to convert it. I mean if reality could do it

:D

Well let me wrap it in other words: It was intended to not convert it because it's idiotic. :)

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 Post subject: Re: [RELEASE NEW WALLHACK 2012] JK2FFA CEH - NEW VERSION 1.1
PostPosted: Thu Jul 05, 2012 9:32 pm 
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'' UPDATE:
Updated version to 1.1 and added some semi useful features. I think in the next version I release the whole thing ''
What do you mean with ' the whole thing ' ?


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 Post subject: Re: [RELEASE NEW WALLHACK 2012] JK2FFA CEH - NEW VERSION 1.1
PostPosted: Fri Jul 06, 2012 12:59 am 
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bughero wrote:
Well let me wrap it in other words: It was intended to not convert it because it's idiotic. :)


Are you saying you think real life units are idiotic? Why so? It couldn't hurt to give people the option, it's easier to understand for most of us :S


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 Post subject: Re: [RELEASE NEW WALLHACK 2012] JK2FFA CEH - NEW VERSION 1.1
PostPosted: Fri Jul 06, 2012 8:11 pm 
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This is what happen when you launch a demo then want to create a server :

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And this is what happen when you try to change map using the map command, when the match is over (timelimit) :

Image

note : this happened in v1.0 too.

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 Post subject: Re: [RELEASE NEW WALLHACK 2012] JK2FFA CEH - NEW VERSION 1.1
PostPosted: Fri Jul 06, 2012 8:39 pm 
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Yup Killer Bueno, I know that problem, it's because I don't unload the hack cleanly when a game is finished. I don't think I will fix it. Please use it MP only. Sorry for the inconvenience.

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 Post subject: Re: [RELEASE NEW WALLHACK 2012] JK2FFA CEH - NEW VERSION 1.1
PostPosted: Wed Aug 22, 2012 11:23 pm 
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Mr.Blade wrote:
This is nice, but I prefer the original wallhack or Erim's. JoZufs is too huge, I will not need these functions. Anyway: Really good work.


erims sux balls. i got it ages ago and found it fucked up my X key (game froze when i pressed that key). so i tried to delete it but it stayed, losing all its features other than standard wh (x key still gay). so my view of it is tainted. i see it as standard wall hack with fucked x button lol


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 Post subject: Re: [RELEASE NEW WALLHACK 2012] JK2FFA CEH - NEW VERSION 1.1
PostPosted: Thu Aug 23, 2012 1:58 pm 
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this wallhack sux


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 Post subject: Re: [RELEASE NEW WALLHACK 2012] JK2FFA CEH - NEW VERSION 1.1
PostPosted: Thu Aug 23, 2012 6:08 pm 
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ye, he never fixed the "x key" bug but the wh shows saber and forces behind wall, right? So it's a win.

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 Post subject: Re: [RELEASE NEW WALLHACK 2012] JK2FFA CEH - NEW VERSION 1.1
PostPosted: Sat Sep 22, 2012 12:00 am 
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new version - ceh-2-0-by-jozuf-nerevar-t331.html

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