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 Post subject: Jedi Knight Plus Readme
PostPosted: Fri Mar 01, 2013 5:37 pm 
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Joined: Wed May 02, 2012 6:40 pm
Posts: 104
The mod is comming soon, ff you want know some mod freatures, there is the readme:
PD: there is an old video (2011) http://www.youtube.com/watch?v=Z6eg-EQltjg
Code:
________________________________________________________
| ______________________________________________________ |
||              [JK+Mod v2.0 Beta Release]              ||
||      _ _  __     __  __           _   ____    ___    ||
||     | | |/ / _  |  \/  | ___   __| | |___ \  / _ \   ||
||  _  | | ' /_| |_| |\/| |/ _ \ / _` |   __) || | | |  ||
|| | |_| | . \_   _| |  | | (_) | (_| |  / __/ | |_| |  ||
||  \___/|_|\_\|_| |_|  |_|\___/ \__,_| |_____(_)___/   ||
||                                                      ||
|| ï Jedi Knight Plus Mod for JK2 (v1.03 & v1.04)       ||
|| ï Developed by Tr!Force - Matías Silva               ||
|| ï Http://Jk2.GZNetwork.com                           ||
||______________________________________________________||
|________________________________________________________|

Note: THIS MOD IS UNDER DEVELOPMENT, some features may be disabled. If you found a bug, problem or error, please contact the developer (Tr!Force). More info at the end of this file.

===================================
  0. ADMIN FEATURES
===================================

- 3 admin levels with configurable powers
- In game player statistics (banned, kicked, reports, cheaters, etc...)
- Over XX punish command for bad guys (Kill, silence, sleep, rename, lock, etc...)
- Helpful commands for gamers (teleport, weapon pack, powers, etc...)
- In game history logs (cheaters and user reports)
- Hability to control bots (fake chat, quiet, running, melee, etc...)
- Private admin chat
- And more...

===================================
  1. CLAN FEATURES
===================================

- Protected clan tag (with clan login)
- Special teleport (saving position)
- Custom clan weapon pack with some weapons
- Private clan chat

===================================
  2. MAP MODDING FEATURES
===================================

- Over 15 new entities (turret, cannon, vehicles, recovery, items, etc...)
- Add models in game or load from a file inside the map (GLM or MD3 format)
- Add effects in game or load from a file inside the map (EFX format)
- Add PreMade useful utilities (NPC Generator, Info Consoles, C3PO Guide, etc...)
- Add any entity with the custom entity feature (trigger, func, etc...)
- Change any shader live in game
- Modify entities live in game
- Delete entities live in game
- Save feature to get all changes automatically added in the next map load

===================================
  3. CLIENT FEATURES
===================================

- Over 72 player emotes animations (sit, dance, spin, throw, surrender, and more...)
- New atmospherics effects into the game (rain, snow and sun)
- New in game MP3 player
- New Anti Script feature (for cheaters)
- New Rank icons for the scoreboard (ranks, wins/loses, captured flags)
- Keyboard display to see main movement on you or a spectated player (Special to learn movements)
- Two chat display modes (Jk2 style & Jk3 style)
- Two chat display icons (Jk2 style & Jk3 style)
- Two new text font styles
- Fire light saber style, to add real fire effects to your light saber (Also burns the enemy body parts)
- Full jet pack to fly around the map
- Grapple hook, to climb through walls
- New 4 full drivable vehicles (tie fighter, x-wing, at-st & swoop bike)
- Real Time clock in game showing your local hours, minutes and seconds
- Speed O Meter, to see your real in game speed and your best record (Km/h and Un/s)
- In game server list to join to another server without disconnect
- Special new combos and movements for dual light sabers
- Special Reversed light saber with new combos applied (like star killer)
- Enhanced basic hud (cg_hudfiles 0)
- New FPS and Server Time display
- New force points display with numbers in the normal hud
- New feature to choose custom hilts for your light saber
- New feature to enable the push/pull force effect color with the same color of your light saber
- New feature to choose the color of your second blade (dual light sabers)
- New feature to choose how long is the saber trail
- New feature to choose custom in game challenge duel music
- New feature to choose the flag transparency (for CTF game type)
- New feature to add colors in your name with a simple click (player menu)
- And more...

===================================
  4. SERVER FEATURES
===================================

- Fully GamePlay changer from 1.02 / 1.03 /1.04 (Note: 1.02 gameplay isn't finished)
- New Bot AI (Artificial Intelligence, hardest bots)
- Changeable mod server language with custom strings (english and spanish)
- Full editable weapon features (damage, ammo speed, shot speed)
- Custom chat censure filter
- In game chat commands (status, teleports, actions, info, etc…)
- Ranking & Player Account system (Saves kills, deaths, suicides, captures wins & loses, and nickname)
- Message of the display (MOTD) showing a custom welcome message and the current server language
- New "Pause Mode" to stop everyone on the server during playing (special to make announcements)
- New On-Live Game Modes (Instant Kill, Rapid Fire, Survival Mode, etc...)
- New Auto SP Map Fix, to fix automatically some maps from SP to play in MP
- New "Co-op" GameType to play with the team around SP Maps and battle versus NPC's and BOSS
- And more...

===================================
  5. SERVERSIDE INSTALLATION
===================================

The installation is simple. All you need to do is:

1. Go to GameData (its the directory which holds jk2mp.exe or jk2ded)

2. Unpack the "JKplus_v2.0" directory into GameData.

   *** NOTE ***
   Do NOT unpack "JKplus_v2.0" FILES into GameData! Only unpack the full directory,
   so in the end it looks like this: ... /GameData/JKplus_v2.0/
   
3. Configure the files inside "JKplus_v2.0" to suit your needs. (JK_ServerConfig.cfg, JK_CustomXX.cfg, etc...)

4. Launch the server binary (jk2mp.exe or jk2ded.exe on Windows, jk2ded on Unix) using the following parameters:

   (Windows)
       "X:\yourjk2path\GameData\jk2mp.exe" +set fs_game JKplus_v2.0 +set vm_game 0 +exec JK_ServerConfig.cfg
   
   (Unix)
   ./jk2mp+set fs_game JKplus_v2.0 +set vm_game 0 +exec JK_ServerConfig.cfg
   
5. That's it! Your server is now configured to use JK+Mod!

===================================
  6. CLIENTSIDE INSTALLATION
===================================

1. Join a [JK+Mod v2.0 Beta] server. (You will be only in spectator mode)
2. Open the console with [Shift] + [~] keys.
3. Type: /cl_allowDownload 1 ; reconnect
4. The client will be downloaded and should work immediately after the download finishes.

This method works on servers which have got sv_allowdownload 1 and JK2MultiFix Installed.

If the desired server doesn't use it (or if downloads are locked in the server):

Download the client side and simply put the JK+ClientPlugin.pk3 file in GameData/JKplus_v2.0/ directory.

===================================
  7. CREDITS AND CONTACT DETAILS
===================================

Credits:

Mod author: Tr!Force (Matías Silva)
E-mail: [email protected]

Feel free to write to me if you got questions regarding the mod!

Special Thanks Go To:
   - Lee Oates (Anti Script structure)
   - Nerevar (Fire Saber & In game Server list)
   - NTxC / Reality~ (Coding help & 1.02 related info)
   - Tox Laximus (Anti Lamer Patrol Bots)
   - JediDog (1.03 Related codes & info)
   - Wonko The Sane (Spectator Fix)
   - [DARK]Boy (Model, Mapping & Animation Fixes)
   - Ouned / Twitch (JK2 Multi Fix API)
   - x[Dsk]x Clan (Support & Beta Testing)

Copyright (C) GameZone Network™ 2006-2013

Visit the home page:
http://jk2.gznetwork.com

DISCLAIMER:

THIS SOFTWARE IS STILL BETA.
I TAKE NO RESPONSIBILITY IF IT MAKES YOUR GAME CRASH IN YOUR FACE.
USE AT YOUR OWN RISK!

THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION,
RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.


_________________
Image
"The dark side? I've been there. Do your worst." - Kyle Katarn



Last edited by Tr!Force on Sat Mar 02, 2013 7:11 pm, edited 1 time in total.

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 Post subject: Re: Jedi Knight Plus Readme
PostPosted: Fri Mar 01, 2013 5:48 pm 
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Joined: Sat Sep 17, 2011 3:14 am
Posts: 1112
I'm so waiting for this!!!!!!!!! 8-) 8-) 8-) 8-) 8-) :o :o :o

but :( :( :( :( :cry: :cry: :cry: for me it's all about the additional new gameplay mechanics!
Quote:
(Note: 1.02 gameplay isn't finished)

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 Post subject: Re: Jedi Knight Plus Readme
PostPosted: Fri Mar 01, 2013 7:08 pm 
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Joined: Wed May 02, 2012 6:40 pm
Posts: 104
Kaiser wrote:
I'm so waiting for this!!!!!!!!! 8-) 8-) 8-) 8-) 8-) :o :o :o

but :( :( :( :( :cry: :cry: :cry: for me it's all about the additional new gameplay mechanics!
Quote:
(Note: 1.02 gameplay isn't finished)


i need finish some yellow stance movements from 1.02, the rest of 1.02 gameplay is working

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 Post subject: Re: Jedi Knight Plus Readme
PostPosted: Fri Mar 01, 2013 11:04 pm 
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Joined: Sat Sep 17, 2011 3:14 am
Posts: 1112
release date :O :O !!!!!!!!!!!!!!!!!!!!!

I prepare the 200mb Multiplayer only version for your mod :D! (its done already, just need to add your mod^^)

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 Post subject: Re: Jedi Knight Plus Readme
PostPosted: Sat Mar 02, 2013 1:50 am 
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Joined: Wed May 02, 2012 6:40 pm
Posts: 104
Kaiser wrote:
release date :O :O !!!!!!!!!!!!!!!!!!!!!

I prepare the 200mb Multiplayer only version for your mod :D! (its done already, just need to add your mod^^)


LOL im making the same, jk2 only the mp , its like a rip of jk2

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 Post subject: Re: Jedi Knight Plus Readme
PostPosted: Sat Mar 02, 2013 11:36 am 
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Joined: Thu Nov 29, 2012 6:59 pm
Posts: 41
Tr!Force did u make phatMOD?


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 Post subject: Re: Jedi Knight Plus Readme
PostPosted: Sun Mar 03, 2013 3:23 am 
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Joined: Sat Sep 17, 2011 3:14 am
Posts: 1112
Quote:
New "Co-op" GameType to play with the team around SP Maps and battle versus NPC's and BOSS


I think we need a zombie mod for this :D Nah, I think if we could make humans vs a mob of jkplus uber bots in mp that would be cool enough but they must be rly beasty then - like one bot should always grip and another always drain while the other spam forces, pull kicks, adbs, dfa... and stuff the full program =D

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 Post subject: Re: Jedi Knight Plus Readme
PostPosted: Sun Mar 03, 2013 8:02 pm 
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Joined: Thu Aug 02, 2012 11:24 pm
Posts: 36
This is going to be AWESOME !

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 Post subject: Re: Jedi Knight Plus Readme
PostPosted: Fri Mar 08, 2013 9:49 pm 
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Joined: Tue Jan 10, 2012 6:40 am
Posts: 187
when this out I'm going to host a sever on it using 1.02 gameplay mode.


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 Post subject: Re: Jedi Knight Plus Readme
PostPosted: Mon Mar 25, 2013 4:39 pm 
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Joined: Wed Apr 11, 2012 12:13 pm
Posts: 49
goddamn cant wait


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