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 Post subject: Source code
PostPosted: Mon Apr 01, 2013 1:43 am 
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Joined: Mon Apr 01, 2013 1:42 am
Posts: 6
Can someone give me the source code please?
Thanks.


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 Post subject: Re: Source code
PostPosted: Mon Apr 01, 2013 11:23 am 
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Joined: Sun Jan 15, 2012 9:26 pm
Posts: 200
Here you are!


Attachments:
File comment: THE source code
source.zip [123 Bytes]
Downloaded 36 times
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 Post subject: Re: Source code
PostPosted: Mon Apr 01, 2013 1:43 pm 
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Joined: Mon Apr 01, 2013 1:42 am
Posts: 6
Everyone thinks they're funny on April 1st..
-.- please?


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 Post subject: Re: Source code
PostPosted: Mon Apr 01, 2013 2:57 pm 
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Joined: Sat Dec 24, 2011 12:22 pm
Posts: 257
hi ther

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 Post subject: Re: Source code
PostPosted: Mon Apr 01, 2013 6:17 pm 
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Joined: Mon Apr 01, 2013 1:42 am
Posts: 6
Can someone just tell me if the source is available or will I have to patch in asm?


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 Post subject: Re: Source code
PostPosted: Mon Apr 01, 2013 8:44 pm 
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Joined: Fri Apr 27, 2012 7:04 pm
Posts: 26
i daunt knuw iv u can do sauce modificaizions if u not aible to faind sauce caude!
bat hire you gau:

http://jkhub.org/files/file/1491-jk2-software-development-kit-editing-tools-20/


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 Post subject: Re: Source code
PostPosted: Tue Apr 02, 2013 3:08 pm 
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Joined: Sat Sep 17, 2011 3:14 am
Posts: 1112
what are your ideas with the source code? :)

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 Post subject: Re: Source code
PostPosted: Thu Apr 04, 2013 5:08 pm 
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Joined: Mon Apr 01, 2013 1:42 am
Posts: 6
I want to make MMOd. ( Mutator Mod )
The idea is that you can easily setup little tweaks for your server that will 'mutate' the gameplay.
An example of a mutator would be 'vampire': The damage you make adds on to your health.


Code:
ANIMTABLE reference #%d (%s) is empty
Anyone know what to do about this?


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 Post subject: Re: Source code
PostPosted: Fri Apr 12, 2013 1:59 pm 
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Joined: Thu Apr 11, 2013 6:32 pm
Posts: 127
quasar wrote:
An example of a mutator would be 'vampire': The damage you make adds on to your health.

Amazing xD I had this idea myself yesterday too, though more as a vampire gametype :)


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