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 Post subject: FFA_BespinCity by Kill (Biggest Bespin Extension with Sun)
PostPosted: Tue Apr 23, 2013 1:50 am 
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Posts: 1112
Copied from http://rosjk2.freeforums.org/posting.ph ... &f=12&p=32 (it's not quite finished I guess):



Quote:
Here it is ! FFA_BespinCity ! MAP by Kill62215 with my help (well, my ideas and my jokes :mrgreen: )


SCREENSHOTS :

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Download :
http://www.2shared.com/file/asd5BOEg/ff ... ncity.html


Old version;
Spoiler:


Type : /com_hunkmegs 128 or 256
or
/seta com_hunkmegs 128 or 256

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 Post subject: Re: FFA_BespinCity Map 1.0 (Biggest Bespin Extension lmao)
PostPosted: Tue Apr 23, 2013 2:03 am 
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Joined: Sat Sep 17, 2011 3:14 am
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*Max Shaders got fixed*




My critics are that there was not one bit looked for gameplay mechanics like dw escape abilities (wallrun escape abilities, cover possibilities, boosts etc. you know, everything should be reachable with no force) and ofc it's too huge (bespincity2012 was huge as well I know :D but not that huge and it had complexes for lameplay and I modified many stuff). Also this map has only brushes, no funny stuff and other entities. Actually I think it's mostly copied together from other maps which must be not bad but its alone doesn't make a good map. The author should at least give credits. I think it's kinda funny how it looks almost like bespincity2012 map (because he used phanto's extension and bespin district by clark kent as well) but then again it's not. I wished he copied more from JKA City maps, so we would really have a "city".

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 Post subject: Re: FFA_BespinCity by Kill (Biggest Bespin Extension with Su
PostPosted: Tue Apr 23, 2013 10:48 am 
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Joined: Thu Apr 11, 2013 6:32 pm
Posts: 127
Hmm I haven't heard about any others having problems with the max shader limit on this map, do you have the latest version? :)

- It is indeed a very big, yet still awesome map :) I do personally get a bit low fps (Some places between 50 and 60, normally I have 125), but I have been told that they are working on a more framerate friendly version :)


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 Post subject: Re: FFA_BespinCity by Kill (Biggest Bespin Extension with Su
PostPosted: Tue Apr 23, 2013 10:59 am 
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Joined: Sun Dec 09, 2012 12:07 pm
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Rofl you do'nt have the lastest version , it's totally unbugged...

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 Post subject: Re: FFA_BespinCity by Kill (Biggest Bespin Extension with Su
PostPosted: Tue Apr 23, 2013 7:13 pm 
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Ye, shaders were fixed. But there are still a lot of brushes which are fucked up :)

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 Post subject: Re: FFA_BespinCity by Kill (Biggest Bespin Extension with Su
PostPosted: Mon Apr 29, 2013 2:09 pm 
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Joined: Thu Apr 11, 2013 6:32 pm
Posts: 127
Kaiser wrote:
Ye, shaders were fixed. But there are still a lot of brushes which are fucked up :)

Cannot argue with that :)


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