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 Post subject: [SIEGE] New map created for new gametype - SIEGE! No mods!
PostPosted: Wed Mar 20, 2013 8:49 pm 
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Joined: Wed Mar 20, 2013 6:11 pm
Posts: 14
.'RJM'. clan has created SIEGE map for JK2. You don't believe? Download and see! You can download it and other .'RJM'. clan maps from http://mp-freesoftnew.narod.ru . Anyone pls test and say it's great! If anyone is going to host a server use this super map!
Attachment:
File comment: NAR SHADDAA SIEGE SCREENSHOT 4
siege_ns_4.PNG
siege_ns_4.PNG [ 200.29 KiB | Viewed 1561 times ]
Attachment:
File comment: NAR SHADDAA SIEGE SCREENSHOT 1
siege_ns_1.PNG
siege_ns_1.PNG [ 181.13 KiB | Viewed 1561 times ]
Attachment:
File comment: NAR SHADDAA SIEGE SCREENSHOT 2
siege_ns_2.PNG
siege_ns_2.PNG [ 198.28 KiB | Viewed 1561 times ]
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File comment: NAR SHADDAA SIEGE SCREENSHOT 3
siege_ns_3.PNG
siege_ns_3.PNG [ 192.91 KiB | Viewed 1561 times ]


Attachments:
File comment: This is really SIEGE map. Open ZIP and read README.
NS_STREETS_SIEGE.zip [1.44 MiB]
Downloaded 41 times

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By .'RJM'.Jan.


Last edited by ^1.'RJM'.^3Jan on Thu Mar 21, 2013 7:48 am, edited 3 times in total.
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 Post subject: Re: [SIEGE] New map created for new gametype - SIEGE! No mod
PostPosted: Thu Mar 21, 2013 5:42 am 
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Posts: 1114
Can it be that you just use "double domination" gametype from NT? lol..


PS: As you are just 13, I tell you it here again. Here is ur spam now merged in one topic: new-map-siege-for-jk2-shock-t453.html and no, you don't get more downloads if you make more topics about it????? Where did you go to school?

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 Post subject: Re: [SIEGE] New map created for new gametype - SIEGE! No mod
PostPosted: Thu Mar 21, 2013 6:26 am 
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Not "double domination" gametype from NT. It can use any mod ever no mod - but NT Andromeda 7 is best ever uncrash mod. I don't want the server to be crashed during the game. It's gametype CTF, all special things in the map. Map, nothing else! Just take the flag avoiding autocannons and protecting cannons. Unlock ATST and destroy generator first. Kaiser, if you download it, you will see it's true.
You really think I posted any personal information? LOL. Nor most clan information.

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 Post subject: Readme - [SIEGE] New map created for new gametype!
PostPosted: Thu Mar 21, 2013 6:57 am 
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THIS README IS NOT FULL ONE
Map: ffa_ns_streets [RJM ns siege]. Note: re-compiling this map will cause errors. If you want to change it, contact any RJM clan member.
Installation: put 'z_nar.pk3' to your 'gamedata\base' folder
Siege is a gametype in JK2 as in JK3 [Jedi Academy] where BLUE need to touch the RED flag. No BLUE flag exists.

Map missions for BLUE:
1) Unlock ATST - take the imperial key.
2) Destroy the generator - make a beam driving ATST.
3) Capture RED flag.
RED members can't do anything of these missions.

Map missions for RED:
1) Don't let BLUE team unlock ATST - protect the key.
2) Don't let BLUE team destroy the generator - protect ATST.
3) Don't let BLUE team capture RED flag - protect it.

Kill systems:
Auto cannons [2] which shoot a blaster bullet (20 hp) when a BLUE member goes to it.
Cannons for bases protect [2] which shoot blaster bullets (20 hp) very fast when anyone stays behind it.
Laser beams which all [5] kill you except red base beam. Almost all [3] can be disabled. 1 can be enabled by taking the imperial key.
Generator. Shoots lightning harmful for BLUE only.
ATST. Can shoot blaster bullets (20 hp) very fast when anyone stays near the ATST turret. Can shoot laser beam to generator (10 hp). Can kill you when is locked or already made a beam.

BLUE spezialisations:
Sniper (disruptor, seeker)
Rocketer (merr sonn, sentry)
Heavy weapons (repeater, FC1, sentry)
Protector (bowcaster, demp2, all inventory)
Imperial (blaster pistol, rifle, field, bacta)
No miner because he can blow up himself and fly.

RED spezialisations:
Sniper (disruptor, seeker)
Heavy weapons (repeater, FC1, sentry)
Rocketer (merr sonn, sentry)
Protector (bowcaster, demp2, all inventory)
Miner (explosive weapons, field, bacta)
No imperial, have cannons instead.

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By .'RJM'.Jan.


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 Post subject: Re: [SIEGE] New map created for new gametype - SIEGE! No mod
PostPosted: Thu Mar 21, 2013 12:09 pm 
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So it's basically ctf with destroying stuff hm. You know this is mainly a ffa forum, not ctf and I do not like playing no force stuff :?

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 Post subject: Re: So it's basically ctf with destroying stuff hm.
PostPosted: Thu Mar 21, 2013 1:23 pm 
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Not only destroying. Spezializations make the players differ. And map timelimit system controls timelimit. If timelimit hits, RED capture 20 flags.

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 Post subject: Re: [SIEGE] New map created for new gametype - SIEGE! No mod
PostPosted: Thu Mar 21, 2013 1:39 pm 
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and super beams control sistems
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 Post subject: Re: [SIEGE] New map created for new gametype - SIEGE! No mod
PostPosted: Thu Mar 21, 2013 3:05 pm 
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is 1234 always jan? lol
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 Post subject: Re: [SIEGE] New map created for new gametype - SIEGE! No mod
PostPosted: Fri Mar 22, 2013 12:01 am 
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Btw actually there is already a siege/saga gametype in jk2 1.02. There are just no official maps for it (I once made a serverside mod).


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 Post subject: Re: [SIEGE] New map created for new gametype - SIEGE! No mod
PostPosted: Thu Apr 04, 2013 5:37 am 
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While this is an interesting & great idea for what I believe should be a WIP, I recently was shown by [DARK]Boy* (Daggolin) a cool gametype he added on DARK Twimod. It's basically domination; capturing bases. And the best part was it was on ffa_bespin. :)

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 Post subject: Re: [SIEGE] New map created for new gametype - SIEGE! No mod
PostPosted: Mon May 20, 2013 6:50 am 
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Bespin Streets Siege was created, and this laggy and buggy Narshaddaa Siege should be no longer treated.
http://jk2ffa.freeforums.org/new-map-for-siege-bespin-streets-config-is-easy-t519.html

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 Post subject: Re: [SIEGE] New map created for new gametype - SIEGE! No mod
PostPosted: Mon May 20, 2013 2:22 pm 
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Joined: Thu Apr 11, 2013 6:32 pm
Posts: 127
Vicious wrote:
While this is an interesting & great idea for what I believe should be a WIP, I recently was shown by [DARK]Boy* (Daggolin) a cool gametype he added on DARK Twimod. It's basically domination; capturing bases. And the best part was it was on ffa_bespin. :)

He showed me that as well, cool as hell :D It was just like domination in CoD, or Conquest in Battlefront 2, but for JK2 :D Cool stuff :)

I like his football gametype better though x3


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