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 Post subject: Cmds to increase FPS with Potato Computers
PostPosted: Thu Nov 29, 2012 3:50 am 
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Joined: Sat Sep 17, 2011 3:14 am
Posts: 1114
The r_lodbias determines the geometric detail level 0 = high, 1 = medium, 2 = low 3 = custom
The r_lodCurveError controls distance at which curves are dropped
The r_dynamiclight turns dynamic lightning on or off. Setting r_dynamiclight to “1″ it helps (increases) your FPS (Frames per Second), so you will be able to see the movement smother.
Example: a rocket passing near you and lights the objects around it or explosions that give light.
The r_flares show or not a flare effect around certain dynamic lights
Giving r_subdivisions a lower value it gives you smother curves of objects around you.
r_lodscale - set this to 4, so some trees & bushes wont be drawn on distance
r_texturebits: Textures quality
r_picmip Sets maximum texture size. 0=highest detail;8=unbelievably ugly.

Also: shadowless-ffa-bespin-for-very-bad-computers-t365.html

Try execute these:
r_lodbias 2
r_lodCurveError (unknown values, try yourself the lowest)
r_dynamiclight 1
r_flares 1
r_subdivisions (unknown values, try yourself)
r_lodscale 4
r_picmip 3

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 Post subject: Re: Cmds to increase FPS with Potato Computers
PostPosted: Sun Dec 02, 2012 2:27 am 
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Joined: Tue Jan 10, 2012 6:40 am
Posts: 187
this site also has a good guide to making jk2/jk3 run smoother


in particular

r_OverBrightBits "0" - This command defines the brightness level of the map. The higher the number, the brighter the map becomes (0 being the lowest possible value). For some reason this command eats up a **** load of frames. I had it set to 16 and when I tried changing it to 0, I gained about 20-30 fps (on an AMD XP 1600+ / GeForce 3 Ti200 combo). So if you need the fps boost, set this to 0. Your game will appear extremely dark at first, but don't worry, you can brighten it up again with r_intensity and r_gamma which are explained next.

r_intensity "1.8" - This command increases the brightness of texture colors. With a low r_OverBrightBits, you may have to boost this to around 2 (default is 1). Keep experimenting until you find a brightness level you are comfortable with.

r_gamma "2" - This is the master command that adjusts the brightness level of everything in the entire game. All splash screens and menus, along with the actual game play is affected. The default value is 1, but you should usually make this higher, depending on the brightness of your monitor (and to compensate for a low r_OverBrightBits setting). Try 1.4, 1.6, 1.8, 2 etc until you find a good setting. When setting r_OverBrightBits to 0, you'll have to juggle around between r_intensity and r_gamma until you find something you are comfortable with.

Honestly though, if your computer can't run JK2... I think it's time for a new one. I get a perfectly reasonable FPS of 1000 when com_maxfps is 0. :L

 Post subject: Re: Cmds to increase FPS with Potato Computers
PostPosted: Wed Jul 24, 2013 5:16 pm 
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Joined: Thu Aug 02, 2012 11:24 pm
Posts: 36


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