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 Post subject: old cams
PostPosted: Wed Apr 24, 2013 10:18 pm 
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Joined: Wed Apr 24, 2013 10:17 pm
Posts: 3
can someone reupload old camera mod?
new is good but i prefer old :)


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 Post subject: Re: old cams
PostPosted: Thu Apr 25, 2013 12:42 am 
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Joined: Sat Sep 17, 2011 3:14 am
Posts: 1114
lol have fun, I have 10 or more different versions of it. I upload the last 3 and one older (v6) I guess :lol: Maybe you find the old thread with the readme.




zCamModv6 readme:
Code:
cg_rain
cg_sun


Yo, since you are the only guy who's using the cam mod not rarely lol:
http://www.file-upload.net/download-3923925/zCamModv6alpha.pk3.html

Well it has all the features like the previous version except:

cg_rain 0-30 (it can crash, if you have cg_rain 30 and using /fast-forward (timescale?too) with fullspeed, so always make it 0 before doing so)
cg_sun 0/1

You can fly manually:
Go into the console while watching the demo. Now you can use wasd+jump+crouch key. Before going into console you should already fly to some position. So I'd recommend to get like 4-8 (or 8-16, different heights) positions(getcameraposition) of the bespin map. So the cam will fly in each direction and you can manually fly to the start point. The already targeted gotocamerapos will drag you meanwhile :P I hope, you get it. It's more easy than it sounds.
tl;dr while flying to a gotocamerapos, you can manually fly with opened console.




Other readme:

Code:
lookat [0-31] (Cam will follow a player)
cg_cameraspeed XX
gotoent [0-X, Players/Items) gotoent -1 (reset/nobody) gotoent 1 (you) gotoent 2 (client 2)

cg_rain 0-30 (it can crash, if you have cg_rain 30 and using /fast-forward (timescale?too) with fullspeed, so always make it 0 before doing so)
cg_sun 0/1

Effects:
mod_dismember 0/1
mod_corpsedismember 0/1
/fast-foward min secs (for demo)
/SetDemoStart demoname mins secs //sets a timepoint to a demo. It is written IN the demo, so you can send you demo to other people and they will be able to use the set timepoint
/ReadDemoStart demoname //reads the demo timepoint and fast-forwards automatically to it


Camera position when you are in gotoent (e.g. following player)
cg_cam_x_offset
cg_cam_y_offset
cg_cam_z_offset
cg_cam_pitch
cg_cam_yawangle
cg_cam_rollangle

getcameraposition
gotocamerapos x y z pitch yaw roll
gotoent [clientnumber]
/setflamesaber (you)
/flamesaber 0-31


How to fly manually in demo:
Bind WASD, crouch and jump, and Left and Right turning to Keypad


bind KP_HOME "+left

bind KP_UPARROW "+forward"

bind KP_PGUP "+right"

bind KP_5 "+back"

bind KP_LEFTARROW "+moveleft"

bind KP_RIGHTARROW "+moveright"

bind KP_END "+moveup"

bind KP_PGDN "+movedown"

You can also bind +lookup and +lookdown

For copying into console:
"
bind KP_HOME "+left";
bind KP_UPARROW "+forward"
;bind KP_PGUP "+right";
bind KP_LEFTARROW "+moveleft";
bind KP_5 "+back"
;bind KP_RIGHTARROW "+moveright";
bind KP_END "+moveup"
;bind KP_PGDN "+movedown"

##NOTE##: You cant have the same CMD binded 2 times or it wont work so unbind e.g. WASD etc.



v6alpha version(?) version-6-released-t20.html
http://www.youtube.com/watch?v=g6g-l3BxayQ


Attachments:
zCamModv6.pk3 [225 KiB]
Downloaded 30 times
zUberMod10.pk3 [497.34 KiB]
Downloaded 32 times
zUberModfollowent.pk3 [406.12 KiB]
Downloaded 30 times
Cammod13OLD.pk3 [669.38 KiB]
Downloaded 33 times
_NTs_Mod_3.1_Client_ + CAM MOD in one.rar [554.55 KiB]
Downloaded 31 times

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 Post subject: Re: old cams
PostPosted: Thu Apr 25, 2013 12:45 am 
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Joined: Wed Apr 24, 2013 10:17 pm
Posts: 3
i mean this one http://www.youtube.com/watch?v=6IKDR7HLuTI


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 Post subject: Re: old cams
PostPosted: Thu Apr 25, 2013 12:51 am 
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Joined: Sat Sep 17, 2011 3:14 am
Posts: 1114
well then describe it better -.-


Attachments:
Matrixcams v2.0.rar [1.04 MiB]
Downloaded 37 times

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 Post subject: Re: old cams
PostPosted: Mon Aug 05, 2013 1:20 am 
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Joined: Wed Apr 24, 2013 10:17 pm
Posts: 3
ummm those was different
to activate i had to exec gomatrix.cfg


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