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Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 12 posts ] 

How do you like the jumppads?
They'r cool bro, working fine, nice to lame on 8-) 33%  33%  [ 1 ]
I'm not convinced at all but they r ok. I need to get used to them prolly :o 67%  67%  [ 2 ]
Didn't test them yet :( 0%  0%  [ 0 ]
REMOVE THEM FFS! :evil: 0%  0%  [ 0 ]
Total votes : 3
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 Post subject: Working on FFA_Bespin2012 again -Poll- *Closed.*
PostPosted: Tue Feb 14, 2012 5:00 pm 
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Joined: Sat Sep 17, 2011 3:14 am
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14th February:
I just started working on 2012 again. I'm looking forward to closed up building complexes
since I saw that the FPS didn't drop too much by adding 1000 brushes testwise (bespin has ~1800).

I added already 2 nice fight areas and the ground of double the size of bespin (don't worry lol). I'm expecting this map to be for a better future of Jk2 activity too - with all upcoming mods especially the reunification mod of all patches in one server by triforce.

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 Post subject: Re: Working on FFA_Bespin2012 again *Poll* (Progress timelin
PostPosted: Wed Feb 15, 2012 9:23 pm 
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I like the map and the jump pads, but too many pads suck. Less is more sometimes. :)

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 Post subject: Re: Working on FFA_Bespin2012 again *Poll* (Progress timelin
PostPosted: Thu Feb 23, 2012 4:35 am 
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23th February:

If Nere fixes the portals again like in previous version, it's done I guess. lul

added:
extended complex fight areas
second streets
disco house
balcony house
restaurant complex
passages park
boxes park
commander rooms
everything is connected by passages, stairs, bevel edges u know wallruns, ez jumps.. anything

more pics might follow:
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 Post subject: Re: Working on FFA_Bespin2012 again *Poll* (Progress timelin
PostPosted: Thu Feb 23, 2012 3:07 pm 
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Joined: Fri Jan 06, 2012 10:56 pm
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lul gg


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 Post subject: Re: Working on FFA_Bespin2012 again *Poll* (Progress timelin
PostPosted: Thu Feb 23, 2012 3:08 pm 
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Joined: Fri Jan 06, 2012 10:56 pm
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we need a server there the map is online 24/7 :D


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 Post subject: Re: Working on FFA_Bespin2012 again *Poll* (Progress timelin
PostPosted: Thu Feb 23, 2012 6:30 pm 
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pls not so many jumppads thx


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 Post subject: Re: Working on FFA_Bespin2012 again *Poll* (Progress timelin
PostPosted: Mon Feb 27, 2012 3:21 pm 
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Map is pretty much done but I need TESTERS!! OMFDFOGMG Can't you guys be online at night? lul =) I can host a server =X

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 Post subject: Re: Working on FFA_Bespin2012 again *Poll* (Progress timelin
PostPosted: Mon Feb 27, 2012 10:38 pm 
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at night i'm sleeping LUL


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 Post subject: Re: Working on FFA_Bespin2012 again *Poll* (Progress timelin
PostPosted: Tue Feb 28, 2012 11:58 am 
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Thx to the 10 ppl for coming and testing!!!!! ;) Glad to see that we can still meet up like that :!: It was purely neccessary or I would have overlooked some plenty flaws here and there, I can say :O

Mystra (she just joined and played like a boss, like knowing the map better than me lmao)
Nerevar
Jozuf
Stefan (nickname was uhhh?)
Str8
Juggalo
Uki
Sasuke
Athea
Killzo
Dorgy
any more?
...
Skyking(?)
Eden??
Padawan lol?


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 Post subject: Re: Working on FFA_Bespin2012 again *Poll* (Progress timelin
PostPosted: Tue Feb 28, 2012 3:21 pm 
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I think if you want to play for fun, this map is super. If you want to play some serious FLs there are some areas which are not completely good to play at and moreover I think the FPS should be made a bit better (vis and portals ^-^) (although they're already higher than I expected)


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 Post subject: Re: Working on FFA_Bespin2012 again *Poll* (Progress timelin
PostPosted: Tue Feb 28, 2012 3:43 pm 
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Bug

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 Post subject: Re: Working on FFA_Bespin2012 again *Poll* (Progress timelin
PostPosted: Tue Feb 28, 2012 7:13 pm 
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It's one texture I forgot to put in, see what happens xD

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