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 Post subject: KaMod!!
PostPosted: Sun Apr 28, 2013 7:23 pm 
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Joined: Fri Feb 15, 2013 3:52 am
Posts: 25
Any public KaMod v1.02 version ??

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 Post subject: Re: KaMod!!
PostPosted: Sun Apr 28, 2013 11:14 pm 
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Joined: Thu Apr 11, 2013 6:32 pm
Posts: 127
Miso wrote:
Any public KaMod v1.02 version ??

Not yet no, still under development :) Still more things from the 1.04 version I need to port over, and still more 1.02 exclusive features to be added ^_^ In the future I might release it etc, but right now I would like to focus on developing it first :P

- I hear that you are a modder too, working on the AGoF mod right? :) Add me on Skype: kevinkylling - Always nice to speak with other modders :)


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 Post subject: Re: KaMod!!
PostPosted: Mon Apr 29, 2013 1:24 am 
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Joined: Sat Sep 17, 2011 3:14 am
Posts: 1114
http://jkhub.org/files/file/1487-kamod-public/

Well it's just a mod for admins, right? And for some new trigger stuff. I doubt this is in any case interesting.

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 Post subject: Re: KaMod!!
PostPosted: Mon Apr 29, 2013 9:04 am 
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Posts: 127
Kaiser wrote:
http://jkhub.org/files/file/1487-kamod-public/

Well it's just a mod for admins, right? And for some new trigger stuff. I doubt this is in any case interesting.

That... Thing.. Is the 1.04 version :)


1.02:
Small admin system.
Universal triggers (Mostly used for transport).
New Arena gametypes (InstaGib, Last Man Standing, etc).
A few small fixes.
Anti-Galak system.
Modern emote system.
Private Force Duel mode.
etc. etc. etc.

Such things :) And if there is anything that one does not want to use, don't use it, or simply disable it :) As easy as that :)


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 Post subject: Re: KaMod!!
PostPosted: Mon Apr 29, 2013 9:08 pm 
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Joined: Tue Jan 10, 2012 6:40 am
Posts: 187
I've seen many mods with the emotes in 1.04, but they're bugged so you can exploit them to get instant kills on ppl :S

I'm not sure such a thing is worth implementing for the gayness it could cause. I think I've seen the instagib mode before though, that would be pretty cool to have.

and full force duel, so ppl can ff without getting interrupted


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 Post subject: Re: KaMod!!
PostPosted: Wed May 01, 2013 7:42 pm 
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Joined: Thu Apr 11, 2013 6:32 pm
Posts: 127
Herpaderp wrote:
I've seen many mods with the emotes in 1.04, but they're bugged so you can exploit them to get instant kills on ppl :S

I'm not sure such a thing is worth implementing for the gayness it could cause. I think I've seen the instagib mode before though, that would be pretty cool to have.

and full force duel, so ppl can ff without getting interrupted

Emotes:
No exploiting for extra damage in this emote system, as told, it is a quite modern emote system, not a buggy or old school one :) For the gayness: Individual or all emotes can be disabled/enabled via a single cVar, so it should not be a problem :)

InstaGib (And other arena types):
InstaGib (And other arena types) surely is a lot of fun, especially if you are 5 - 10+ :)

Full Force Duel:
Exactly what it is there for ^_^ People can still use the "old" way of doing ff (Non-private), but now they can do it privatly if they wish to do so - It can of course, like everything else, be enabled/disabled with a little cVar :)

Well, everything can be enabled/disabled with a few cVar's really :mrgreen:


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 Post subject: Re: KaMod!!
PostPosted: Wed May 01, 2013 11:53 pm 
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Joined: Tue Jan 10, 2012 6:40 am
Posts: 187
Jedi academy plus mod had a cool feature, I don't know if it would work here. That mod had it where ppl who are in a duel become invisible to other players and vice versa, and also pass through them without colliding. That way you have total privacy.


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 Post subject: Re: KaMod!!
PostPosted: Thu May 02, 2013 5:52 am 
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Joined: Sat Sep 17, 2011 3:14 am
Posts: 1114
With jk2-mod-builder-by-nerevar-and-scharp-t10.html you can do instagib in jk2. Scharp just did.

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 Post subject: Re: KaMod!!
PostPosted: Thu May 02, 2013 12:45 pm 
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Joined: Thu Apr 11, 2013 6:32 pm
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Kaiser wrote:
With jk2-mod-builder-by-nerevar-and-scharp-t10.html you can do instagib in jk2. Scharp just did.

Never heard of that :) But I just mentioned InstaGib as an example of the different arena types :) You can also do other things like "Last Man Standing" and a few others :) You can also combine LMS with the other arena types to do "Last Man Standing - InstaGib" and such things, giving a lot of new gameplay options :)

Herpaderp wrote:
Jedi academy plus mod had a cool feature, I don't know if it would work here. That mod had it where ppl who are in a duel become invisible to other players and vice versa, and also pass through them without colliding. That way you have total privacy.

It is totally possible :) It would require a clientside, but it is possible :) Deathspike did the same for his DS-Online for 1.04 with some serverside code checking things with his DS-Online clientside you was able to have fully private duels :)


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 Post subject: Re: KaMod!!
PostPosted: Sun Sep 01, 2013 1:50 am 
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Joined: Fri Apr 27, 2012 7:04 pm
Posts: 26
Kaiser wrote:
http://jkhub.org/files/file/1487-kamod-public/

Well it's just a mod for admins, right? And for some new trigger stuff. I doubt this is in any case interesting.



It isnt interesting. the server RoS runs it. Only kameleon can use Mapmoddings..
Rest is just admin sh**... nothing interesting


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 Post subject: Re: KaMod!!
PostPosted: Sun Sep 01, 2013 1:48 pm 
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Joined: Thu Apr 26, 2012 7:27 pm
Posts: 568
last man standing aka best to 3
gg


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 Post subject: Re: KaMod!!
PostPosted: Tue Sep 03, 2013 5:46 pm 
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Joined: Thu Apr 11, 2013 6:32 pm
Posts: 127
[quote="GuestAccount"]It isnt interesting. the server RoS runs it. Only kameleon can use Mapmoddings..
Rest is just admin sh**... nothing interesting

I don't know who this "GuestAccount" might have been; but if you read this: How do you know that it is "Just admin ****", when you, as a guest, doesn't have access to the mods features? Please wait until the actual release of the mod and documentation, before saying stuff about things you have no clue about.

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 Post subject: Re: KaMod!!
PostPosted: Tue Nov 05, 2013 12:53 pm 
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Joined: Thu Apr 11, 2013 6:32 pm
Posts: 127
GuestAccount wrote:
Only kameleon can use Mapmoddings..

Not trying to dig up any old topics, but the latest change in the changelog have relevance to this:
- The easy-to-use, previously Author-Only Restricted, ingame mapmodding system is now going to be an official part of the mod. The commands was added quite some time ago, although it wasn't added to the changelog, since it wasn't meant to be in the version that would be released to begin with.


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 Post subject: Re: KaMod!!
PostPosted: Sat Feb 22, 2014 8:11 pm 
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Joined: Fri Dec 20, 2013 4:06 pm
Posts: 4
dude no one cares.

this mod is just an admin abuse system for kindergarten kids who need admin commands for survival by having advantages.


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 Post subject: Re: KaMod!!
PostPosted: Sun Feb 23, 2014 1:39 am 
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Joined: Thu Apr 11, 2013 6:32 pm
Posts: 127
Mackey wrote:
dude no one cares.

this mod is just an admin abuse system for kindergarten kids who need admin commands for survival by having advantages.

Without sufficient knowledge about the features of the mod, do not pre-judge it please ^^ There is many other features than just the admin system :lol:


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 Post subject: Re: KaMod!!
PostPosted: Sun Mar 16, 2014 5:52 pm 
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Joined: Sat Mar 15, 2014 8:22 am
Posts: 38
yeah i agree with mackey you all suck


Last edited by deathclavv on Thu Mar 27, 2014 11:41 pm, edited 2 times in total.

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 Post subject: Re: KaMod!!
PostPosted: Sun Mar 16, 2014 7:20 pm 
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Joined: Sat Apr 06, 2013 3:54 pm
Posts: 220
nice picture deathclavv you retard LOL you look like a psychopath


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