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 Post subject: [NERE'S CAM MOD] Version 6 (RELEASED)
PostPosted: Tue Dec 20, 2011 10:43 pm 
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Posts: 1112
Downloads are in description of video
http://www.youtube.com/watch?v=6wvyWHe3mrE



*New version includes cg_rain and cg_sun, also dismemberment and more

Edit: 17th June 2013 - I added this cam mod again as it seems to work rly good :D

http://www.youtube.com/watch?v=g6g-l3BxayQ


Attachment:
zzzzzzzzzzzzzCamModv6selberSteuern.pk3 [225 KiB]
Downloaded 33 times

Attachment:
zCamModv6alpha.pk3 [225 KiB]
Downloaded 34 times

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 Post subject: Re: [NERE'S CAM MOD] Version 5.0 (New Version is in progres
PostPosted: Sat Jan 28, 2012 11:24 am 
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Joined: Sun Jan 15, 2012 9:26 pm
Posts: 200
Now this is v6? (beta) xP

cg_rain 0-1000
cg_sun 0/1
mod_dismember 0/1
mod_corpsedismember 0/1

New Commands:
/lookat 0-31 //looks at the entity set (in cameramode)

/SetDemoStart demoname mins secs //sets a timepoint to a demo. It is written IN the demo, so you can send you demo to other people and they will be able to use the set timepoint

/ReadDemoStart demoname //reads the demo timepoint and fast-forwards automatically to it

So all in all you don't have to remember/write down, or wait when the kill happens

(mins and secs are shown with cg_drawtimer 1)

Download File-upload:
http://www.file-upload.net/download-406 ... 6.pk3.html
Speedyshare:
DOWNLOAD


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 Post subject: Re: [NERE'S CAM MOD] Version 5.0 (New Version is in progres
PostPosted: Sat Jan 28, 2012 5:02 pm 
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lol released? Anims fixed? (for ppl not understanding, the cam mod has animation bugs in live game) :?

There is no instructional Readme yet.
Anyways, you can understand it if you have a bit clue of cmds =)
The cam mod got easier to be handled for working since you only need the new cmd "lookat" for getting nice tracking shots. (I only used that cmd for Follower Cam in my Short Test Video, link below)


Summarized readme (it is included as a .txt in the pk3 of the file-upload link):

Code:
ALL CMDS:

Most important:
cg_cameramode 1 (activates cam mod)
lookat [0-31] (Cam looks focused on the player)
lookat [0-31] + gotocamerapos -1128 997 626 -1 -178 -30 (FOLLOWER CAM, the one I used in my latest Video. The values of gotocamera doesn't care, they wont matter, it is just important so the cam gets  a follwowing cam)
cg_cameraspeed XX


Effects and Features:
/setflamesaber (you)
/flamesaber 0-31
cg_rain 0-30 (it can crash, if you have cg_rain 30 and using /fast-forward (timescale?too) with fullspeed, so always make it 0 before doing so)
cg_sun 0/1
mod_dismember 0/1
mod_corpsedismember 0/1
/fast-foward min secs (for demo)
/SetDemoStart demoname mins secs //sets a timepoint to a demo. It is written IN the demo, so you can send you demo to other people and they will be able to use the set timepoint
/ReadDemoStart demoname //reads the demo timepoint and fast-forwards automatically to it

Camera position when you are in gotoent (e.g. spectating other player)
gotoent [0-X, Players/Items) gotoent -1 (reset/nobody) gotoent 1 (you) gotoent 2 (client 2)
cg_cam_x_offset
cg_cam_y_offset
cg_cam_z_offset
cg_cam_pitch
cg_cam_yawangle
cg_cam_rollangle

How to fly manually in demo:
Bind WASD, crouch and jump, and Left and Right turning to Keypad

bind KP_HOME "+left
bind KP_UPARROW "+forward"
bind KP_PGUP "+right"
bind KP_5 "+back"
bind KP_LEFTARROW "+moveleft"
bind KP_RIGHTARROW "+moveright"
bind KP_END "+moveup"
bind KP_PGDN "+movedown"

You can also bind +lookup and +lookdown (I didn't do it yet coz no need)

For copying into console:
bind KP_HOME "+left";
bind KP_UPARROW "+forward"
;bind KP_PGUP "+right";
bind KP_LEFTARROW "+moveleft";
bind KP_5 "+back"
;bind KP_RIGHTARROW "+moveright";
bind KP_END "+moveup"
;bind KP_PGDN "+movedown"

##NOTE##: You cant have the same CMD binded 2 times or it wont work so unbind e.g. WASD etc.

If you dont want to use the follower cam (lookat cmd) but getcamerapos watch the video for understanding:
getcameraposition
gotocamerapos x y z pitch yaw roll
gotoent [clientnumber]

BUGS: The animations will work in demos but in live game they might be fucked up.


Script for getting multiple getcamerapositions activated:
http://www.file-upload.net/download-406 ... m.cfg.html

http://www.youtube.com/watch?v=g6g-l3Bx ... e=youtu.be

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 Post subject: Re: [NERE'S CAM MOD] Version 5.0 (New Version is in progres
PostPosted: Mon Jan 30, 2012 4:40 pm 
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Joined: Sat Oct 08, 2011 7:58 pm
Posts: 83
the jk2cvar thingy dosent work, so i cant fix my camera
HELP!


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 Post subject: Re: [NERE'S CAM MOD] Version 5.0 (New Version is in progres
PostPosted: Mon Jan 30, 2012 6:34 pm 
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killzo wrote:
the jk2cvar thingy dosent work, so i cant fix my camera
HELP!


rename to zzzzzzzzzzzzzzCammodv6

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 Post subject: Re: [NERE'S CAM MOD] Version 6 (RELEASED)
PostPosted: Thu Feb 09, 2012 4:15 pm 
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Joined: Fri Jan 20, 2012 8:54 pm
Posts: 9
Hey guys whats the name of the bespin sky?

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 Post subject: Re: [NERE'S CAM MOD] Version 6 (RELEASED)
PostPosted: Thu Feb 09, 2012 7:46 pm 
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Joined: Fri Jan 20, 2012 8:54 pm
Posts: 9
Is this an request forum?:D

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 Post subject: Re: [NERE'S CAM MOD] Version 6 (RELEASED)
PostPosted: Thu Feb 09, 2012 10:46 pm 
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Joined: Sat Sep 17, 2011 3:14 am
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Well, feel free to ask anything ;) But if you think, you're question needs a more complex/instructional answer, you should just open a new thread at help or request section. =)

The Skybox: cloudcity-sunset-razer-crosshair-t95.html

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 Post subject: Re: [NERE'S CAM MOD] Version 6 (RELEASED)
PostPosted: Sat Feb 11, 2012 5:50 pm 
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Joined: Fri Jan 20, 2012 8:54 pm
Posts: 9
Well id just like to have an own skin its about an kyle blue with red eyes and on his back writen Hedrox {JotnR} :D

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 Post subject: Re: [NERE'S CAM MOD] Version 6 (RELEASED)
PostPosted: Sun Feb 12, 2012 1:03 am 
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Joined: Sun Jan 15, 2012 9:26 pm
Posts: 200
dude... get your own topic... and remove that huge signature pls!


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 Post subject: Re: [NERE'S CAM MOD] Version 6 (RELEASED)
PostPosted: Tue Feb 21, 2012 6:16 am 
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Posts: 1112
@Hedrox LOLOLOL Ye plz get a smaller one. Also, no I didn't mean to post requests (skins) which don't have to do anything with the content of the topic

New Cam version should be released under new topic anyways tho lul

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 Post subject: Re: [NERE'S CAM MOD] Version 6 (RELEASED)
PostPosted: Sat Sep 13, 2014 9:19 am 
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Joined: Fri Sep 12, 2014 6:59 pm
Posts: 21
how this black color box on left and right ! its looking cool i want this plz!


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