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 Post subject: I have an idea!(Maybe ********)
PostPosted: Mon Aug 12, 2013 7:06 pm 
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Posts: 30
All in one map mod :D
All mp and all sp map mix = OPEN WORLD Map :D Hard to make it but possible.

Edit: Sorry, wrong place!


Last edited by boyumadbro on Tue Aug 13, 2013 12:21 am, edited 1 time in total.

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 Post subject: Re: I have an idea!(Maybe ********)
PostPosted: Mon Aug 12, 2013 7:25 pm 
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BEST IDEA SINCE
INTERNET

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 Post subject: Re: I have an idea!(Maybe ********)
PostPosted: Mon Aug 12, 2013 7:35 pm 
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damn


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 Post subject: Re: I have an idea!(Maybe ********)
PostPosted: Wed Aug 28, 2013 4:57 pm 
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I already did something like that, but honestly will not work perfectly, because takes so much FPS in-game to see the entire world, (if is all in one mixed), and u cant mix the skies of every one...

a good idea might be make a "map terminal". a room with doors or "portals" to teleport u to the selected map. so you can have all the maps in one file

like this: Image

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 Post subject: Re: I have an idea!(Maybe ********)
PostPosted: Wed Aug 28, 2013 5:58 pm 
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map terminal would be like a place for afkers who doesn't play? and people will always respawn in terminal?? and then go back to telep??

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 Post subject: Re: I have an idea!(Maybe ********)
PostPosted: Thu Aug 29, 2013 3:44 pm 
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unknown wrote:
map terminal would be like a place for afkers who doesn't play? and people will always respawn in terminal?? and then go back to telep??


yes. there can be some regens (bactas, medpaks, shields, etc...)

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 Post subject: Re: I have an idea!(Maybe ********)
PostPosted: Thu Aug 29, 2013 5:31 pm 
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Map terminals don't work. I've already played maps with those and it always ended up that all the fights were fought at the terminals.


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 Post subject: Re: I have an idea!(Maybe ********)
PostPosted: Thu Aug 29, 2013 6:53 pm 
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Nerevar wrote:
Map terminals don't work. I've already played maps with those and it always ended up that all the fights were fought at the terminals.


lol, ┬┐what maps u played?... this "idea" is making a new huge map with the other mixed, i created one in 2012 using ffa_bespin, ffa_deathstar and ffa_yavin in the same map... and a mini room with the playerspawn entities. is working. i start in the mini room, and i have 3 teleports there, if i join the ffa_bespin one i will go to the place, if i die, i get back to the mini roon because there are all playerspawns.

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 Post subject: Re: I have an idea!(Maybe ********)
PostPosted: Tue Sep 03, 2013 6:11 pm 
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one reason why not: brush/entie limit.


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 Post subject: Re: I have an idea!(Maybe ********)
PostPosted: Tue Sep 03, 2013 7:32 pm 
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jtwya wrote:
one reason why not: brush/entie limit.

Suprised no one had mentioned that before, haha :D


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 Post subject: Re: I have an idea!(Maybe ********)
PostPosted: Wed Sep 04, 2013 11:51 pm 
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jtwya wrote:
one reason why not: brush/entie limit.


isnt a reason, i dont have limits. if anyone wants to do this project i can give him the jk2mp.exe edited with increased brush/entity limit... is how i did to run big SP maps on MP (kejim_xxx, ns_xxx)

simple.

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 Post subject: Re: I have an idea!(Maybe ********)
PostPosted: Thu Sep 05, 2013 8:04 am 
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Tr!Force wrote:
jtwya wrote:
one reason why not: brush/entie limit.


isnt a reason, i dont have limits. if anyone wants to do this project i can give him the jk2mp.exe edited with increased brush/entity limit... is how i did to run big SP maps on MP (kejim_xxx, ns_xxx)

simple.



I'd want that, post it please


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 Post subject: Re: I have an idea!(Maybe ********)
PostPosted: Thu Sep 05, 2013 7:39 pm 
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well it could work if you deactivate saber n force in teleport room, so no fighting can start there


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 Post subject: Re: I have an idea!(Maybe ********)
PostPosted: Thu Sep 05, 2013 7:41 pm 
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an idea could be make the teleport room under water, so if someone picks up a fight, shield goes down and you start drowning, I dont think many would stay there


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 Post subject: Re: I have an idea!(Maybe ********)
PostPosted: Thu Sep 05, 2013 10:23 pm 
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Mallyfirewall wrote:
an idea could be make the teleport room under water, so if someone picks up a fight, shield goes down and you start drowning, I dont think many would stay there

Could work :D


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 Post subject: Re: I have an idea!(Maybe ********)
PostPosted: Fri Sep 06, 2013 5:16 pm 
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Tr!Force wrote:
jtwya wrote:
one reason why not: brush/entie limit.


isnt a reason, i dont have limits. if anyone wants to do this project i can give him the jk2mp.exe edited with increased brush/entity limit... is how i did to run big SP maps on MP (kejim_xxx, ns_xxx)

simple.


If you send would be nice.But im pure,i dont wanna release this project.But for my maps would be nice.


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 Post subject: Re: I have an idea!(Maybe ********)
PostPosted: Sat Sep 07, 2013 10:05 am 
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The best would be maybe to make people spawn in an fight arena and then they could go to the peace area..

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 Post subject: Re: I have an idea!(Maybe ********)
PostPosted: Sat Jan 31, 2015 2:12 pm 
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Tr!Force wrote:
jtwya wrote:
one reason why not: brush/entie limit.


isnt a reason, i dont have limits. if anyone wants to do this project i can give him the jk2mp.exe edited with increased brush/entity limit... is how i did to run big SP maps on MP (kejim_xxx, ns_xxx)

simple.


hi. can I have it? I need it for my own map and for converting quake3 defrag maps to jk2 (quake3 mp has entity brush limit at 512)..
for example this map: http://lvlworld.com/download/canyafigureitout

or if someone can tell me an alternative/ replacement for the all the func_doors/ buttons/ bobbing entities in that map..


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 Post subject: Re: I have an idea!(Maybe ********)
PostPosted: Mon May 18, 2015 8:07 pm 
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barryhit wrote:
Tr!Force wrote:
jtwya wrote:
one reason why not: brush/entie limit.


isnt a reason, i dont have limits. if anyone wants to do this project i can give him the jk2mp.exe edited with increased brush/entity limit... is how i did to run big SP maps on MP (kejim_xxx, ns_xxx)

simple.


hi. can I have it? I need it for my own map and for converting quake3 defrag maps to jk2 (quake3 mp has entity brush limit at 512)..
for example this map: http://lvlworld.com/download/canyafigureitout

or if someone can tell me an alternative/ replacement for the all the func_doors/ buttons/ bobbing entities in that map..


what version you want? 1.02, 1.03 or 1.04 ???

PD: if u want run SP Maps like kejim_xxx u will not have the MAX_SUBMODELS error, but u will need need to fix more errors like bad entities, etc... so, if u only want to run a map with more brush limit, will works fine, i recommend u to run with com_hunkmegs 256

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