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 Post subject: saber animation
PostPosted: Fri Feb 01, 2013 6:13 am 
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Joined: Fri Feb 01, 2013 5:24 am
Posts: 18
Spoiler:
gfx/effects/sabers/red_glow
{
cull disable
{
clampmap gfx/effects/flare1
blendFunc GL_ONE GL_ONE
tcMod rotate 300
}
{
clampmap textures/flares/redflare
blendFunc GL_ONE GL_ONE
rgbGen wave sin 0.5 0.2 0 31
}
}

gfx/effects/sabers/red_line
{
cull disable
{
map gfx/effects/sabers/red_line
blendFunc GL_ONE GL_ONE
rgbGen vertex
}
}

gfx/effects/sabers/orange_glow
{
cull disable
{
animMap 7 gfx/misc/flame1.jpg gfx/misc/flame2.jpg gfx/misc/flame3.jpg gfx/misc/flame4.jpg gfx/misc/flame5.jpg
blendFunc GL_ONE GL_ONE
rgbGen wave inversesawtooth 0 1 0 9
}
{
animMap 7 gfx/misc/flame2.jpg gfx/misc/flame3.jpg gfx/misc/flame4.jpg gfx/misc/flame5.jpg gfx/misc/flame1.jpg
blendFunc GL_ONE GL_ONE
rgbGen wave sawtooth 0 1 0 9
}
}

gfx/effects/sabers/orange_line
{
cull disable
{
map gfx/effects/sabers/orange_line
blendFunc GL_ONE GL_ONE
rgbGen vertex
}
}

gfx/effects/sabers/yellow_glow
{
cull disable
{
map gfx/misc/yellow
blendFunc GL_ONE GL_ONE
rgbGen wave sin 0.8 0.4 0 10
tcMod rotate 256
}
}

gfx/effects/sabers/yellow_line
{
cull disable
{
map gfx/effects/sabers/yellow_line
blendFunc GL_ONE GL_ONE
rgbGen vertex
}
}

gfx/effects/sabers/green_glow
{
cull disable
{
animMap 6 gfx/exp/kwookie1 gfx/exp/kwookie2 gfx/exp/kwookie3 gfx/exp/kwookie4 gfx/exp/kwookie5 gfx/exp/kwookie6 gfx/colors/black gfx/colors/black
blendFunc GL_ONE GL_ONE
rgbGen vertex
}
{
animMap 6 gfx/colors/black gfx/exp/kwookie1 gfx/exp/kwookie2 gfx/exp/kwookie3 gfx/exp/kwookie4 gfx/exp/kwookie5 gfx/exp/kwookie6 gfx/colors/black
blendFunc GL_ONE GL_ONE
}
{
map gfx/exp/kwookie6
blendFunc GL_ONE GL_ONE
tcMod rotate -55
}
}

gfx/effects/sabers/green_line
{
cull disable
{
map gfx/effects/sabers/green_line
blendFunc GL_ONE GL_ONE
rgbGen vertex
}
}

gfx/effects/sabers/blue_glow
{
nomipmaps
{
clampmap gfx/misc/blue1
blendFunc GL_ONE GL_ONE
rgbGen wave sin 0 1 0 1
tcMod turb 1 0.03 0 0.3
}
{
clampmap gfx/misc/blue2
blendFunc GL_ONE GL_ONE
tcMod stretch square 0 1 0 1
}
{
clampmap gfx/misc/blue1
blendFunc GL_ONE GL_ONE
rgbGen wave sin 0 1 0 8
tcMod turb 0.5 0.5 0.2 0.05
tcMod stretch sawtooth 0 1 0 3
}
}

gfx/effects/sabers/blue_line
{
cull disable
{
map gfx/effects/sabers/blue_line
blendFunc GL_ONE GL_ONE
rgbGen vertex
}
}

gfx/effects/sabers/purple_glow
{
cull disable
{
map gfx/misc/purple1
blendFunc GL_ONE GL_ONE
rgbGen vertex
tcMod firefox 350
}
{
map gfx/misc/purple2
blendFunc GL_DST_ALPHA GL_SRC_ALPHA
rgbGen wave sin 0 1 0 1
}
}

gfx/effects/sabers/purple_line
{
cull disable
{
map gfx/effects/sabers/purple_line
blendFunc GL_ONE GL_ONE
rgbGen vertex
}
}

gfx/effects/sabers/saberBlur
{
cull disable
{
clampmap gfx/effects/sabers/blurglow
blendFunc GL_ONE GL_ONE
rgbGen vertex
}
{
clampmap gfx/effects/sabers/blurcore
blendFunc GL_ONE GL_ONE
rgbGen identity
}
}

some1 know any animations?thx.

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 Post subject: Re: saber animation
PostPosted: Wed Feb 06, 2013 5:38 am 
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Joined: Sat Sep 17, 2011 3:14 am
Posts: 1113
it's the saber shader actually. That's how the black saber is working I guess.

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