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 Post subject: [Forgotten Release] Serverside All-Forces-in-1-JungleBespin
PostPosted: Sat Mar 09, 2013 3:37 am 
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http://youtu.be/ANn7pdnz7bY?t=1m37s (PS: Fog is not included, it doesn't work serverside)




Info:
You can host it serverside and people can just join.
Also ppl can play All Forcepowers: In each corner of map are all Force holocrons so you are playing Light and Dark at same time.


Jungle Feature:
There are force boons behind the map by which you can change the map to a Jungle.
There is an environment "mod" by Triforce which changes automatically atmo sounds and changes skybox to day/night etc.

Furthermore:
You will have to try out which force boons are changing the parts of the map to a Jungle but the boons in last row will make it default (however changing the floor back to normal causes strange shadows - so you just should map_restart if you want to play default textures again). For ppl who have bespin2012 in their base folder, they can change the skybox forceboons - ppl who don't have them will see a buggy skybox lulz.


Bugs: Holocron gametype has a strange forceregentime. It's not based on FFA when you use same values. But I figured out the most near forceregentime so that you can keep someone drained down. Just use the .cfg and everything is fine.

Attachment:
Jungle_FFA_Bespin.pk3 [336.18 KiB]
Downloaded 46 times


Attachment:
JungleServer.cfg [275 Bytes]
Downloaded 36 times


Attachment:
File comment: (JungleBespin for Light/Dark in one with Holocrone)
ffa_bespin.map [971.97 KiB]
Downloaded 33 times


You need this server.cfg for making the ALL FORCES gametype (Holocrone) with original Force FFA with same forceregentime:
Code:
set sv_hostname "...^2ServersideModAllForces"
g_forceregentime 1100
g_maxHolocronCarry 0
g_weapondisable 0
g_gametype 1
nt_forceplugin 0
map ffa_Bespin
kick allbots
addbot Lando 7 free 3 ^1jk2ffa.freeforums.org
forceteam 0 spectator
sv_floodprotect 0
g_allowVote 0


+++ If Force Boons aren't shown in holocron gametype and you want to have them, write in console and restart: disable_item_force_boon "0" +++

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 Post subject: Re: [Forgotten Release] Serverside All-Forces-in-1-JungleBes
PostPosted: Sat Mar 09, 2013 11:49 am 
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nice work :D

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 Post subject: Re: [Forgotten Release] Serverside All-Forces-in-1-JungleBes
PostPosted: Mon Jun 23, 2014 5:12 am 
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Added the .map for "All-Forces-in-1-JungleBespin" before it gets lost ;) I wonder whether fog is working clientside with KaMod. If yes, I would add the fog in another version again. One thing would be most awesome though: At the moment only 4 people can have all force powers. If you add more holocrons they won't be displayed ingame. So maybe one can rise the limit with the Source Code now :D


.map (source map of junglebespin)
http://jk2ffa.freeforums.org/download/file.php?id=423

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 Post subject: Re: [Forgotten Release] Serverside All-Forces-in-1-JungleBes
PostPosted: Mon Jun 23, 2014 4:37 pm 
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Kaiser wrote:
Added the .map for "All-Forces-in-1-JungleBespin" before it gets lost ;) I wonder whether fog is working clientside with KaMod. If yes, I would add the fog in another version again. One thing would be most awesome though: At the moment only 4 people can have all force powers. If you add more holocrons they won't be displayed ingame. So maybe one can rise the limit with the Source Code now :D


.map (source map of junglebespin)
http://jk2ffa.freeforums.org/download/file.php?id=423

By fog, do you just mean some efx file, or? :) If so, we could just use the mod to add the fog if we wanted to :D


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 Post subject: Re: [Forgotten Release] Serverside All-Forces-in-1-JungleBes
PostPosted: Mon Jun 23, 2014 5:03 pm 
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:D No, not .efx the real fog for da world but ye..
Btw. can you do brushes serverside or only entities?

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 Post subject: Re: [Forgotten Release] Serverside All-Forces-in-1-JungleBes
PostPosted: Mon Jun 23, 2014 7:08 pm 
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Kaiser wrote:
:D No, not .efx the real fog for da world but ye..
Btw. can you do brushes serverside or only entities?

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I figured :D And no, it would not be able to add this kind of fog :) It only supports entities, both with simple and userfriendly commands, as well as one that accepts spawnvars (For more advanced users) such as:
/add "classname" "func_door" "origin" "1048 2058 -64" "angles" "0 0 0" "model" "*14" "speed" "400.000000" "targetname" "jail" "wait" "2000000.000000" "dmg" "2" etc :)
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 Post subject: Re: [Forgotten Release] Serverside All-Forces-in-1-JungleBes
PostPosted: Wed Jun 25, 2014 9:10 am 
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the only fog serverside we could add was an efx from Kejim map sp.. but fps was really bad x)

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 Post subject: Re: [Forgotten Release] Serverside All-Forces-in-1-JungleBes
PostPosted: Wed Jun 25, 2014 12:46 pm 
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Wow, this looks quite nice. Can you up the map? :D I'm curious whether one can use it for demos and recprd it with this picture method like it's possible with joMME. FPS from live playing wouldn't matter then.

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 Post subject: Re: [Forgotten Release] Serverside All-Forces-in-1-JungleBes
PostPosted: Wed Jun 25, 2014 1:42 pm 
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I doubt we can send this, it was made on the server powered by Kamod, idk if we can het it out. :/

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 Post subject: Re: [Forgotten Release] Serverside All-Forces-in-1-JungleBes
PostPosted: Wed Jun 25, 2014 2:42 pm 
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haha, sounds like you played some minecraft there. Ye I guess only with the server protocol combined with kamod you could recreate it.

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 Post subject: Re: [Forgotten Release] Serverside All-Forces-in-1-JungleBes
PostPosted: Wed Jun 25, 2014 8:35 pm 
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unknown wrote:
the only fog serverside we could add was an efx from Kejim map sp.. but fps was really bad x)

Image

Ahh yes :D I almost forgot about this, haha :D Some of the shader parts was so ugly and stretched x'D Was it ever finished? :D

Kaiser: It is something Okiba had fun making when he was trying out the userfriendly map modding commands; an all serverside, Yavin-looking Bespin :) Everything on his screenshot could easily be recreated in a bsp, though I do not have the time to write down every single thing he added into a bsp manually, so you would have to do it yourself :P Plus that it is unfinished, and that you would never be able to make all of the shaders look that good since it is all serverside, and not all Yavin textures seemed to be usable for him when he made this, so many textures are reused in many places :)

Let me know if you want to give it a go and I will see if I still have it somewhere :)

- Minecraft, haha xD :D


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 Post subject: Re: [Forgotten Release] Serverside All-Forces-in-1-JungleBes
PostPosted: Wed Jun 25, 2014 10:50 pm 
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From the picture it looks very nice at least the FF area. I don't know the system behind it but if you see any chance to get useful information back about it so for e.g. I could just paste it in a .bsp or .map or just recreating radiant without looking all the things up :) so it works without having kamod serverside, I'd be happy :O Also not sure how you modified the shaders but colors look like from Qeffects.

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