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 Post subject: some tricks for default map edition.
PostPosted: Fri Oct 18, 2013 2:55 pm 
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Joined: Mon Aug 19, 2013 4:06 pm
Posts: 22
i make litle map with rooms and put there my hand work for default map edition
what i make:
teleports.
+score point zones.
shaders replace yasalimari.
skybox changer.
models for map with method add force shield generator.Model invivisble in gtk radiant but in map all can see it.Just add caulk brush in model and its like a real :)
message zone,when ppl go there writes private message.
respawn point - when you respawn you will have force boon,just use brain and you can make cool respawn point with guns or something or 1 of 20 respawn will have dark/light boon =)
well just check it.If someone want more i can put all others.
All its for default map edition.So ppl can just connect in you server and will see and can use all stuff.
jtwya
http://www.file-upload.net/download-819 ... s.zip.html


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 Post subject: Re: some tricks for default map edition.
PostPosted: Sat Oct 19, 2013 12:50 am 
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Joined: Sat Sep 17, 2011 3:14 am
Posts: 1114
Ye there are some triggers and stuff which could actually be used for new gametypes.. but then again no. lol

One of the "tricks" is posted here already:
gtkradiant-tricks-making-models-clientside-visible-t394.html

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 Post subject: Re: some tricks for default map edition.
PostPosted: Sat Oct 19, 2013 8:28 am 
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Joined: Mon Aug 19, 2013 4:06 pm
Posts: 22
yes but i post .map file with all stuff and can just copy/paste


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 Post subject: Re: some tricks for default map edition.
PostPosted: Fri Oct 25, 2013 5:16 pm 
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Joined: Wed Mar 20, 2013 6:11 pm
Posts: 14
I see clent error in maps which have emplaced guns. They do not have this turret model file. To see it, delete 'models' folder from this pk3. It it equal to client appearance. They will not have this file, turret_chair.glm, in models folder. Fix it or map pack will not be full.

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