There is a documentation about a half of your problems. If people ever read them... But nvm, I think it's my fault anyways that I did not mention them often enough.
Information about all commands and cvars could be found in files cmds.txt
that are placed in "mme
Those tutorials and files contain a lot of answers to your problems.
The only solution for your same name demos is probably only a cvar mme_demoRemove
, which will delete an ".mme
" demo after finishing demo playback if set to 1.
Not sure about protected demos, they should be always unlocked in you are in menu.
You can set specific position, angles and fov for camera. There are two ways. The first is a command "camera". It contains a lot of subcommands (see cvars.txt
) to please very user. You can type "camera", hit ENTER and it will display all subcommands with explanations. Same for "chase" command, "line", "capture" etc.
If you just want to reset camera roll then all you need to do is type in the console: /camera angles a0 a0 0
. "a" key means you a
dd value to current one. Thus it will add 0 to pitch, 0 to yaw (means won't change them) and set 0 to roll. The roll is reset.
The second way is to activate demo HUD which is on left part of screen. Using command "hudToggle" you switch between inputs. Bind it to some key (I personally have it on mouse3). You will now be able to use cursor and select different elements of demo HUD and modify them: http://jkhub.org/index.php?app=downloads&module=display§ion=screenshot&record=24724&id=1712&full=1
Just put cursor on the string with "Roll:", click mouse, remove current value with BACKSPACE and type your own. Then hit ENTER, type "hudToggle" and you get back to regular inputs.
To delete keypoints you have to be synchronized with them, so do that you have to be in editing mode where you used your keypoints in, then just click Q or E to switch to prev or next keypoint. It will synchronize your time and keypoint time and now you can delete it. You can find this info in the tutorial with number 1.
Additional info: you can modify already set keypoints. Just synchronize with needed one, lock
the view, and move in space.
Demo supposes go forward only. It will require a lot of changes to support backward moving. So no, I won't even start trying to support backward going demo, sorry. The negative speed is more like a bug than a feature.
Could you show images/video of rain/sun/snow effects? I need to see if they are worth to be done. Because there is already command for weather "r_we". Not sure if it even works, but works in JA and I'd better port it from there.
Events... I am not sure. Sounds like another pain in ***. Try command "find death" (it also could be found in cmds.txt
). It will start fast forwarding until it reaches death
event, and pauses. Do again if it's not what you want etc. I hope it will be enough.
Homework: check cmds.txt
which is still placed in "mme" folder and find two commands "seek" and "demoSeek". Find out how to use them to fast forward or rewind instantly to desired time.
Oh and I am so bad that mme_demoRemove
is a new command. And "hudToggle" doesn't take any input in the latest official version. But it's fixed in my current. So wait for the new version to get that cvar and correctly working demo HUD.
P.S.: writing all this made me hungry.