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 Post subject: Status JK2 1.05 unofficial (TriForce)
PostPosted: Wed Aug 07, 2013 11:45 pm 
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Joined: Wed May 02, 2012 6:40 pm
Posts: 104
For JK2 players and my dear friends from this forum, on "what's next" I recently started to make the new "version" (unofficial of course) and the first thing in process is to deploy the server list for THAT version (for no conflict with each other). Also the option to choose server gameplay (1.02, 1.03 or 1.04.) and something very important that is to increase the speed of the game downloads, including the HTTP speed download.

That will be the first test i will release.

See ya guys.
Stay tuned.

PD: to those who dont know anyting of this, there is a video of JKplus Mod i created: (rly old video )

http://www.youtube.com/watch?v=Z6eg-EQltjg

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 Post subject: Re: Status JK2 1.05 unofficial (TriForce)
PostPosted: Thu Aug 08, 2013 2:43 am 
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Joined: Sat Sep 17, 2011 3:14 am
Posts: 1112
Nice, I'm still excited :D Keep updating ;)

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 Post subject: Re: Status JK2 1.05 unofficial (TriForce)
PostPosted: Sun Aug 11, 2013 12:04 am 
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Joined: Thu May 10, 2012 2:59 pm
Posts: 156
u could release a beta , you know ? and kaiser use it on ownage yavin :) [but with ffa_besin] ofc i dont think that mod will be that amaizing on yavin than bespin

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 Post subject: Re: Status JK2 1.05 unofficial (TriForce)
PostPosted: Sat Aug 31, 2013 4:19 pm 
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Joined: Tue Jan 10, 2012 6:40 am
Posts: 187
Why does it need to be a new version with a new server list? Why not make it as a mod for 1.04? Maybe I'm missing something here


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 Post subject: Re: Status JK2 1.05 unofficial (TriForce)
PostPosted: Tue Sep 03, 2013 5:33 pm 
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Joined: Thu Apr 11, 2013 6:32 pm
Posts: 127
Herpaderp wrote:
Why does it need to be a new version with a new server list? Why not make it as a mod for 1.04? Maybe I'm missing something here

I don't get it either ^_^ It would be a far better approach to just make it a mod for 1.04 with a clientside to allow proper 1.02 and 1.03 gameplay and such things :)


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